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Making entity follow player's path

Discussion in 'Skript' started by any name you wish, Dec 15, 2020.

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  1. any name you wish

    Nov 26, 2020
    Likes Received:
    So, I'm trying to make a script that allows players to ride sheep like pigs except without saddles or carrots. Currently, I am testing this on wolves. Everything works but the wolf doesn't jump when it hits a wall and the wolf can't turn. I am not using any addons and will refuse to use any.

    Code (Text):
    1. on right click on wolf:
    2.     if player's tool is air:
    3.         set {_%player%.pet} to targeted entity
    4.         make player ride wolf
    5.         set {%player%.rdn} to 1
    6.         while {%player%.rdn} is 1:
    7.             wait 1 tick
    8.             push {_%player%.pet} In the horizontal direction of the player with force 0.2
    9.             set {_look} to player's yaw * -1
    10.             set {_loc} to location of {_%player%.pet}
    11.             set {_loc}'s yaw to {_look} parsed as integer
    12.             set {_loc}'s pitch to 0
    13.             teleport {_%player%.pet} to {_loc}
    14.             if player is not riding {_%player%.pet}:
    15.                 set {%player%.rdn} to 0
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