1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  2. LOOKING FOR A VERSION OF SKRIPT?

    You can always check out our Wiki for downloads and any other information about Skript!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Solved Make Player Attack

Discussion in 'Skript' started by ApplePenChicken, Aug 31, 2021.

Thread Status:
Not open for further replies.
  1. ApplePenChicken

    Joined:
    Aug 8, 2021
    Messages:
    24
    Likes Received:
    0
    Can somebody help me with this:
    make player damage loop-entity by 0.5
    i want to make them damage but not do true damage (damage that goes through armor)
    Thanks For The Help!

     
  2. Best Answer:
    Post #4 by Minecoll_YT, Sep 4, 2021
  3. Crocie

    Crocie Member

    Joined:
    Jul 2, 2021
    Messages:
    29
    Likes Received:
    0
    so you want to reduce a bit of the player's armor durability?
     
    #2 Crocie, Sep 3, 2021
    Last edited: Sep 3, 2021
  4. ApplePenChicken

    Joined:
    Aug 8, 2021
    Messages:
    24
    Likes Received:
    0
    my issue does not matter it's fixed now
     
  5. Minecoll_YT

    Supporter Forums Helper

    Joined:
    Dec 2, 2018
    Messages:
    650
    Likes Received:
    39
    please mark this thread as solved
     
  6. ShyDoge

    ShyDoge Member

    Joined:
    Jul 31, 2021
    Messages:
    44
    Likes Received:
    1
    @ApplePenChicken
    Please mark this thread as solved so that nobody tries to answer something already solved.
     
  7. ApplePenChicken

    Joined:
    Aug 8, 2021
    Messages:
    24
    Likes Received:
    0
    idk how oh it is already ok
     
Thread Status:
Not open for further replies.

Share This Page

Loading...