Category:
Mini-game
Suggested name:
Wizard's Duel
Minecraft version:
Newest possible
Skript version:
Newest possible
What I want:
Rock, Paper, Scissors game with extra steps
All players have Tickets that can be used to challenge other players by right clicking on a opponent with it. If the opponent accepts the challenge by right clicking the challenger with a Ticket, the Tickets will be removed from the rivals and the duel begins. A player gets 1/10 Ticket every hour.
While dueling
The rivals teleports into a arena, facing each others and can't move during the duel. Also their health can't regenerate naturally. Each round begins by choosing between Aggressive, Sneaky, and Defensive stances from a GUI. Aggressive beats Sneaky, Sneaky beats Defensive, and Defensive beats Aggressive. If a player wins a round, he can choose a Spell which corresponds to the stance he selected:
Aggressive Spells
Throw Potion – A player throws a splash bottle that causes 4 damage to the opponent
Red Sparks – A player shoots redstone particles that causes 4 damage with 35-50% chance to make the opponent skip 1 turn.
Fire Charm – A player shoots flame particles that causes 2 damage with 35-50% chance to deal extra 4 damage after the opponent's turn.
Sneaky Spells
Throw Potion – A player throws a splash bottle that causes 4 damage to the opponent
Tickling Hex – A player shoots happy villager particles that causes 2 damage with 35-50% chance to make the opponent skip 1 turn.
Freezing Charm – A player shoots water drip particles that causes 2 damage with 35-50% chance to deal extra 4 damage after the opponent's turn.
Defensive Spells
Throw Potion – A player throws a splash bottle that causes 4 damage to the opponent
Drink Potion – A player drinks a bottle that gives him 4 health points.
The more levels a player have, the better chance they have to deal extra damage.
The goal is to get opponent's health to 0 before own health depletes. The loser doesn't lost his items nor experience points. The winner gets a level up as a prize.
Mini-game
Suggested name:
Wizard's Duel
Minecraft version:
Newest possible
Skript version:
Newest possible
What I want:
Rock, Paper, Scissors game with extra steps
All players have Tickets that can be used to challenge other players by right clicking on a opponent with it. If the opponent accepts the challenge by right clicking the challenger with a Ticket, the Tickets will be removed from the rivals and the duel begins. A player gets 1/10 Ticket every hour.
While dueling
The rivals teleports into a arena, facing each others and can't move during the duel. Also their health can't regenerate naturally. Each round begins by choosing between Aggressive, Sneaky, and Defensive stances from a GUI. Aggressive beats Sneaky, Sneaky beats Defensive, and Defensive beats Aggressive. If a player wins a round, he can choose a Spell which corresponds to the stance he selected:
Aggressive Spells
Throw Potion – A player throws a splash bottle that causes 4 damage to the opponent
Red Sparks – A player shoots redstone particles that causes 4 damage with 35-50% chance to make the opponent skip 1 turn.
Fire Charm – A player shoots flame particles that causes 2 damage with 35-50% chance to deal extra 4 damage after the opponent's turn.
Sneaky Spells
Throw Potion – A player throws a splash bottle that causes 4 damage to the opponent
Tickling Hex – A player shoots happy villager particles that causes 2 damage with 35-50% chance to make the opponent skip 1 turn.
Freezing Charm – A player shoots water drip particles that causes 2 damage with 35-50% chance to deal extra 4 damage after the opponent's turn.
Defensive Spells
Throw Potion – A player throws a splash bottle that causes 4 damage to the opponent
Drink Potion – A player drinks a bottle that gives him 4 health points.
The more levels a player have, the better chance they have to deal extra damage.
The goal is to get opponent's health to 0 before own health depletes. The loser doesn't lost his items nor experience points. The winner gets a level up as a prize.
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