Solved Location in YML

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Jordan

Member
Jan 25, 2017
190
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Scotland
Does anyone have a link to the tutorial or is able to let me know how to read a location from a YML file?

I can write a location easy enough however trying to read it and teleport a player to that location never works.

I remember on the old forums there was a tutorial on it but the old forums don't exist anymore.

Thanks :emoji_slight_smile:
 
Maybe use "parsed as location"

E.g:

code_language.skript:
Set {_a} to yaml value "location" from file "../../dir/file.yml"
Teleport player to ({_a} parsed as location)
 
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Reactions: Spirit1998HD
So what you can manually do is this:

code_language.skript:
command /test <text>:
    trigger:
        set {_location} to player's location
        set x-coordinates of {_location} to yaml value "location.x" from file "plugins/Skript/scripts/locations/%arg 1%.yml"
        set y-coordinates of {_location} to yaml value "location.y" from file "plugins/Skript/scripts/locations/%arg 1%.yml"
        set z-coordinates of {_location} to yaml value "location.z" from file "plugins/Skript/scripts/locations/%arg 1%.yml"
        teleport player to {_location}
        clear {_location}
        stop trigger

So the argument is the name of the file where the location is saved to. The yml file should look like this:

location:
x: 120
y: 70
z: 120

So this should work but i can't test it at the moment.
 
you can use this function if you want to do it in the way you were doing it:
code_language.skript:
function text2Loc(location: text, world: world) :: location:
    set {_loc::*} to {_location} parsed as "x: %num%, y: %num%, z: %num%"
    return location({_loc::1}, {_loc::2}, {_loc::3}, {_world})
Then you would do:
code_language.skript:
command /hello:
    trigger:
        set {_a} to yml value "test" of file "Test/test.yml"
        teleport sender to text2Loc("%{_a}%", event-world)
 
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