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Keep setting a § after

Discussion in 'Skript' started by lordgamadon, Apr 8, 2020.

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  1. lordgamadon

    lordgamadon New Member

    Joined:
    Apr 4, 2020
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    So my animated scoreboard keep setting a "§" after its very annoying
    here is what it look like :emoji_frowning:
    https://gyazo.com/8a7f1011feb3827ff226cfe4fd5077d3

    Code (Text):
    1.  
    2.     every 50 ticks:
    3.     set {name} to "&9&lO"
    4.     wait 50 ticks
    5.     set {name} to "&a&lO"
    6.     wait 50 ticks
    7.     set {name} to "&4&lO"  
    8.  
    9.  
    10. command /on:
    11.     Trigger:
    12.         wait 1 tick
    13.         Display board named "&6» %{score.board}% &6«" to player
    14.         Make score of "&b&lonline:" in board of player to 29
    15.         Make score of "&a&l%number of all players%&9/&3&l30" in board of player to 28
    16.         Make score of "&b" in board of player to 22
    17.         Make score of "&c&oPenge:" in board of player to 20
    18.         Make score of "&a%balance of player%" in board of player to 19
    19.         Make score of "&6" in board of player to 18
    20.         Make score of "&3&lDit Team:" in board of player to 17
    21.         Make score of "&e&l%{bande.name.%player%}%" in board of player to 16
    22.         Make score of "&3&lSta&b&lts&9:" in board of player to 14
    23.         Make score of "&7» &3Drab &a= %{Kills::%player%}%" in board of player to 14
    24.         Make score of "&7» &4Døde &a= &c%{deaths::%player%}%" in board of player to 11
    25.  
    26.  
    27.         Move display of player to sidebar
    28.  
    29. On join:
    30.     make player execute command "on"
    31.  
    32. On first join:
    33.     make player execute command "on"
    34.  
    35. every 50 ticks:
    36.     make all players execute command "on"
    37.  
    38.  
    39.  
    40.  
    41. Every 0.5 second:
    42.     If {score.timer.1} is not set:
    43.         set {score.board} to "&7&l[&6&lO&7&l]"
    44.         set {score.timer.1} to 1
    45.     Else:
    46.         If {score.timer.2} is not set:
    47.             set {score.board} to "&7&l[&0&lO&7&l]"
    48.             set {score.timer.2} to 1
    49.         Else:
    50.             If {score.timer.3} is not set:
    51.                 set {score.board} to "&7&l[&d&lO&7&l]"
    52.                 set {score.timer.3} to 1
    53.             Else:
    54.                 If {score.timer.4} is not set:
    55.                     set {score.board} to "&7&l[&e&lO&7&l]"
    56.                     set {score.timer.4} to 1
    57.                 Else:
    58.                     If {score.timer.5} is not set:
    59.                         set {score.board} to "&7&l[&b&lO&7&l]"
    60.                         set {score.timer.5} to 1
    61.                     Else:
    62.                         If {score.timer.6} is not set:
    63.                             set {score.board} to "&7&l[&1&lO&7&l]"
    64.                             set {score.timer.6} to 1
    65.                         Else:
    66.                             If {score.timer.7} is not set:
    67.                                 set {score.board} to "&7&l[&5&lO&7&l]"
    68.                                 set {score.timer.7} to 1
    69.                             Else:
    70.                                 If {score.timer.8} is not set:
    71.                                     set {score.board} to "&7&l[&9&lO&7&l]"
    72.                                     set {score.timer.8} to 1
    73.                                 Else:
    74.                                     If {score.timer.9} is not set:
    75.                                         set {score.board} to "&7&l[&2&lO&7&l]"
    76.                                         set {score.timer.9} to 1
    77.                                     Else:
    78.                                         If {score.timer.10} is not set:
    79.                                             set {score.board} to "&7&l[&a&lO&7&l]"
    80.                                             set {score.timer.10} to 1
    81.                                         Else:
    82.                                             If {score.timer.11} is not set:
    83.                                                 set {score.board} to "&7&l[&c&lO&7&l]"
    84.                                                 set {score.timer.11} to 1
    85.                                             Else:
    86.                                                 If {score.timer.12} is not set:
    87.                                                     set {score.board} to "&7&l[&4&lO&7&l]"
    88.                                                     set {score.timer.12} to 1
    89.                                                 Else:
    90.                                                     delete {score.timer.1}
    91.                                                     delete {score.timer.2}
    92.                                                     delete {score.timer.3}
    93.                                                     delete {score.timer.4}
    94.                                                     delete {score.timer.5}
    95.                                                     delete {score.timer.6}
    96.                                                     delete {score.timer.7}
    97.                                                     delete {score.timer.8}
    98.                                                     delete {score.timer.9}
    99.                                                     delete {score.timer.10}
    100.                                                     delete {score.timer.11}
    101.                                                     delete {score.timer.12}
     
  2. GuardDev

    GuardDev Member

    Joined:
    Apr 5, 2020
    Messages:
    19
    Likes Received:
    4
    Why don't you use skript scoreboards? They'll work the best
     
  3. lordgamadon

    lordgamadon New Member

    Joined:
    Apr 4, 2020
    Messages:
    8
    Likes Received:
    0
    That is skript socreboard
     
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