Hello I have a problem. I want specific item to damage 50% more based on final damage. Therefore, a weapon that damages 100 should damage 150, but only damages 10 more hearts (110). also with any damage done (if the damage is 15 it also adds 10 damage). The weird thing is that "reduce damage by%" works. Here is the code I am using:
Code:
on damage:
if name of attacker's tool contains "&1 [Sharp]":
increase the damage by 50%