Hello, I am having a problem! I want a player to have a specific item to damage 50% more based on the final damage caused. Therefore a weapon that damages 100 should damage 150, but only damages 10 more hearts (110). Weapon damage is controlled by the Heroes plugin, but I don't think it affects anything. Here I leave the code that I am using:
Code:
on damage:
loop all items in the inventory of attacker:
if name of attacker's tool contains "&1 [Sharp]":
increase damage by 50%