Code:
on block break:
if world is "spawn":
if event-block is andesite:
if {skills::efficiency::%player%} is 0:
set {randomcoin::%player%} to a random integer between 1 and 10
add {randomcoin::%player%} to {drakecoins::%player%}
if {coinsmsg::%player%} is "true":
send "&7+ &e%{randomcoin::%player%}% &7coin(s)"
cancel the event
set event-block to air
cancel the event
how do I make it be only andesite and not all types of stone?