on quit:
remove player from {alive::*}
if size of {alive::*} is less than 2:
set {stop} to true
loop {alive::*}:
broadcast "The winner is %loop-value%"
on death:
remove player from {alive::*}
if size of {alive::*} is less than 2:
set {stop} to true
loop {alive::*}:
broadcast "The winner is %loop-value%"
--if player is not in {alive::*}:
-- set player gamemode to spectator
remove player from {alive::*}
if size of {alive::*} is less than 2:
set {stop} to true
loop {alive::*}:
broadcast "The winner is %loop-value%"
on death:
remove player from {alive::*}
if size of {alive::*} is less than 2:
set {stop} to true
loop {alive::*}:
broadcast "The winner is %loop-value%"
--if player is not in {alive::*}:
-- set player gamemode to spectator