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i really need help

Discussion in 'Skript' started by Modder, Jun 5, 2020.

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  1. Modder

    Modder Member

    Joined:
    Jun 5, 2020
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    actually, i edited a particle skript, but it give errors, can someone pls help?

    upload_2020-6-5_9-29-56.png





    upload_2020-6-5_9-30-15.png





    options:
    permissionm: teste
    Particula_otimizada: 20

    command /particle [<text>]:
    permission: doador.player
    permission message: {@permissionm}
    trigger:
    if arg-1 is not set:
    send "&5&lPar&dtículas &f&l> &aPartículas removidas!"
    if arg-1 is not "fogo", "feliz", "felicidade", "raiva", "foguete", "coração", "chamas", "magias", "nota", "notas", "nuvem", "nuvens" or "":
    send "§4§lErro: §cEssa partícula não existe!"
    if arg-1 is "fogo":
    set {particulas.tipo.%player%} to "fogo"
    send "&5&lPar&dtículas &f&l> &aPartícula &c%arg-1% &aadicionada!"
    if arg-1 is "feliz":
    set {particulas.tipo.%player%} to "feliz"
    send "&5&lPar&dtículas &f&l> &aPartícula &e%arg-1% &aadicionada!"
    if arg-1 is "felicidade":
    set {particulas.tipo.%player%} to "felicidade"
    send "&5&lPar&dtículas &f&l> &aPartícula &6%arg-1% &aadicionada!"
    if arg-1 is "raiva":
    set {particulas.tipo.%player%} to "raiva"
    send "&5&lPar&dtículas &f&l> &aPartícula &4&l%arg-1% &aadicionada!"
    if arg-1 is "foguete":
    set {particulas.tipo.%player%} to "foguete"
    send "&5&lPar&dtículas &f&l> &aPartícula &6%arg-1% &aadicionada!"
    if arg-1 is "coração":
    set {particulas.tipo.%player%} to "coração"
    send "&5&lPar&dtículas &f&l> &aPartícula &d%arg-1% &aadicionada!"
    if arg-1 is "chamas":
    set {particulas.tipo.%player%} to "chamas"
    send "&5&lPar&dtículas &f&l> &aPartícula &4%arg-1% &aadicionada!"
    if arg-1 is "magias":
    set {particulas.tipo.%player%} to "magias"
    send "&5&lPar&dtículas &f&l> &aPartícula &5&l%arg-1% &aadicionada!"
    if arg-1 is "nota":
    set {particulas.tipo.%player%} to "nota"
    send "&5&lPar&dtículas &f&l> &aPartícula &b%arg-1% &aadicionada!"
    if arg-1 is "notas":
    set {particulas.tipo.%player%} to "notas"
    send "&5&lPar&dtículas &f&l> &aPartícula &b&l%arg-1% &aadicionada!"
    if arg-1 is "nuvem":
    set {particulas.tipo.%player%} to "nuvem"
    send "&5&lPar&dtículas &f&l> &aPartícula &f%arg-1% &aadicionada!"
    if arg-1 is "nuvens":
    set {particulas.tipo.%player%} to "nuvens"
    send "&5&lPar&dtículas &f&l> &aPartícula &f&l%arg-1% &aadicionada!"

    on quit:
    set {particulas.tipo.%player%} to "false"

    on load:
    broadcast "&5&lPar&dtículas &f&l> &aFuncionando sem erros!"

    on any movement:
    if {particulas.player.%player%} is true:
    if {particulas.tipo.%player%} is "fogo":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle flame offset by 0, 0, 0 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "felicidade":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle happy villager offset by 0, 0, 0 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "feliz":
    set {{_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle happy villager offset by 0, 0, 0 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle happy villager offset by 1, 0, 1 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle happy villager offset by -1, 0, -1 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "raiva":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle angry villager offset by 0, 0, 0 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "foguete":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle fireworks spark offset by 0, 0, 0 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "coração":
    set {_Particulaspawn} to location of player
    spawn {{@Particula_otimizada} of particle heart offset by 0, 0, 0 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "chamas":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle flame offset by 0, 0, 0 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle flame offset by 1, 0, 1 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle flame offset by -1, 0, -1 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "magias":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle spell offset by 0, 0, 0 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle spell offset by 1, 0, 1 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle spell offset by -1, 0, -1 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "nota":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle note offset by 0, 0, 0 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "notas":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle note offset by 0, 0, 0 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle note offset by 1, 0, 1 at {_Particulaspawn}
    spawn {{@Particula_otimizada} of particle note offset by -1, 0, -1 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "nuvem":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle cloud offset by 0, 0, 0 at {_Particulaspawn}
    if {particulas.tipo.%player%} is "nuvens":
    set {_Particulaspawn} to location of player
    spawn {@Particula_otimizada} of particle cloud offset by 0, 0, 0 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle cloud offset by 1, 0, 1 at {_Particulaspawn}
    spawn {@Particula_otimizada} of particle cloud offset by -1, 0, -1 at {_Particulaspawn}
     
  2. zTak

    zTak Active Member

    Joined:
    Mar 3, 2018
    Messages:
    84
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    6
    at location of {_Particulaspawn}
     
  3. pokw

    pokw Active Member

    Joined:
    Jun 3, 2019
    Messages:
    52
    Likes Received:
    1
    You're not going to get any help unless:

    1. You put this in code blocks
    2. You explain what you have done to fix it
    3. You tell your addons and versions
    4. You say your Skript version
    5. You try to debug it
     
    Nikd0 likes this.
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