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onu deneyeyim hemen kral, gelirim bakınca.![]()
Particle (Type) - SkBee
Represents a particle which can be used in the 'Particle Spawn' effect. Some particles require extra data, these are distinguished by their data type within the square brackets. DustOption, DustTransition and Vibration each have their own functions to build the appropriate data for these...skripthub.net
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Particle Spawn (Effect) - SkBee
Spawn a particle. This system is more inline with how Bukkit deals with particles, hence the choices in the pattern. Some particles may be affected differently by these values, so let's break them down: `first number` = count, how many particles to spawn at once. (use '0' if you notice the...skripthub.net
SKbee.
sure thing, but ill test skbee firstI am assuming you are trying to make particles where the player died? What have you tried so far?
If this is what you are trying to do, I would assign the player's death location to a variable, and spawn particles in a loop at that location.
bu yöntem çok ilgimi çekti ama işe yaramıyor maalesef :/![]()
Particle (Type) - SkBee
Represents a particle which can be used in the 'Particle Spawn' effect. Some particles require extra data, these are distinguished by their data type within the square brackets. DustOption, DustTransition and Vibration each have their own functions to build the appropriate data for these...skripthub.net
![]()
Particle Spawn (Effect) - SkBee
Spawn a particle. This system is more inline with how Bukkit deals with particles, hence the choices in the pattern. Some particles may be affected differently by these values, so let's break them down: `first number` = count, how many particles to spawn at once. (use '0' if you notice the...skripthub.net
SKbee.
SkBee yükledin mi?bu yöntem çok ilgimi çekti ama işe yaramıyor maalesef :/
yükledim.SkBee yükledin mi?
/sk info yazıp buraya sonucu at.
Tüm kodunu atar mısın?buyur reisim![]()
Tam olarak hata nedir? Partikül gelmiyor mu yoksa reload sırasında bir hata mı oluşuyor? Hepsinin yanında farklı partiküller deneyip partikül sayısını absürt şekilde artırarak partiküller çıkıyor mu çıkmıyor mu diye test edebilir misin? Bu testi illa ki on death'de yapmana gerek yok. Bir komutta falan da yapabilirsin. Hepsinin yanında location of the victim yerine set {_loc} to location of victim dedikten sonra add 1 to y-coord of {_loc} diyip, {_loc}'u location of the victim yerine yazabilirsin. lokasyonu daha tutarlı yapabilirsin (öbür türlü ölen oyuncunun ayaklarından lokasyon alır.).Python:on death: attacker is a player: draw 20 of dust using dustOption(blue, 10) at location of the victim
buyur reisim
özür dilerim uzun süre bakamadım