I am trying to recreate Meltdown from mcc for me and some friends to play but I can not get the heaters to work. I need the heater to be given back to the person who placed it when broken, but right now when It is broken it just disappears and does not give a heater to the placer.
Code:
on right click with red shulker box:
if player's tool's display name is "&cHeater":
if player's gamemode is adventure:
if {group::%player%} is "red":
set {_targetBlock} to target block of player
if distance between player and {_targetBlock} is less than 5:
set {_aboveTarget} to location of {_targetBlock}
add 1 to y-coordinate of {_aboveTarget}
if block at {_aboveTarget} is air:
set block at {_aboveTarget} to red shulker box
set name of block at {_aboveTarget} to "&cHeater"
set {heater-placer::%{_aboveTarget}%} to player
remove 1 red shulker box named "&cHeater" from player's inventory
loop all players:
if {frozen::%loop-player%} is set:
if distance between {_aboveTarget} and {freeze-location::%loop-player%} is less than 3:
if {tag::%loop-player%} is "red":
set {heater::%loop-player%} to block at {_aboveTarget}
send "A &cHeater &rhas been placed near you. You will be unfrozen in 8 seconds!" to loop-player
wait 8 seconds
if {heater::%loop-player%} is block at {_aboveTarget}:
delete {frozen::%loop-player%}
delete {freeze-location::%loop-player%}
delete {heater::%loop-player%}
execute console command "tag %loop-player% remove frozen"
execute console command "/kill @e[type=block_display,name=IceDisplay]"
execute console command "/kill @e[type=block_display,name=IceDisplay2]"
set {_slot} to 0
loop 36 times:
set slot {_slot} of loop-player's inventory to {frozen-inventory::%loop-player%::%{_slot}%}
add 1 to {_slot}
set offhand item of loop-player to {frozen-offhand::%loop-player%}
delete {frozen-inventory::%loop-player%::*}
delete {frozen-offhand::%loop-player%}
send "You can move again!" to loop-player
on left click on shulker box:
if name of event-block is "&cHeater":
if player's gamemode is adventure:
if {frozen::%player%} is not set:
break event-block
set {_placer} to {heater-placer::%event-block%}
give {_placer} red shulker box named "&cHeater"
delete {heater-placer::%event-block%}
loop all players:
if {heater::%loop-player%} is event-block:
if {frozen::%loop-player%} is set:
delete {heater::%loop-player%}
send "The &cHeater &rwas broken! The unfreeze timer has been reset." to loop-player
on right click:
if name of event-block is "&cHeater":
cancel event