Working on a custom plugin for my server currently and realised that the damage taken would be different depending of the victims armor so I can't just use damage.
Here is the script i have so far:
on damage:
if attacker's tool is named "Warden Sword":
chance of 2.5%:
How would I make the damage the victim takes double?
Here is the script i have so far:
on damage:
if attacker's tool is named "Warden Sword":
chance of 2.5%:
How would I make the damage the victim takes double?