1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  2. LOOKING FOR A VERSION OF SKRIPT?

    You can always check out our Wiki for downloads and any other information about Skript!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

How to make if block under player is not {(text about a block)}?

Discussion in 'Skript' started by CassioTDS, Apr 22, 2020.

Thread Status:
Not open for further replies.
  1. CassioTDS

    CassioTDS Member

    Joined:
    Jul 8, 2019
    Messages:
    13
    Likes Received:
    0
    Tried this:
    Code (Text):
    1.  
    2. every tick:
    3.     if {wool.threading11} is not set:
    4.         set {_plrs} to 0
    5.         loop all players:
    6.             if loop-player's world is "Woolshuffle":
    7.                 add 1 to {_plrs}
    8.                 set {%loop-player%.playing} to false
    9.         if {_plrs} is 1:
    10.             set {wool.threading11} to true
    11.             loop all players:
    12.                 if loop-player's world is "Woolshuffle":
    13.                     send "&6[&eWool shuffle&6] &5: &cGame starting in 30 seconds!" to loop-player
    14.             wait 20 seconds
    15.             loop all players:
    16.                 if loop-player's world is "Woolshuffle":
    17.                     send "&6[&eWool shuffle&6] &5: &cGame starting in 10 seconds!" to loop-player
    18.             wait 5 seconds
    19.             loop all players:
    20.                 if loop-player's world is "Woolshuffle":
    21.                     send "&6[&eWool shuffle&6] &5: &cGame starting in 5 seconds!" to loop-player
    22.             wait 5 seconds
    23.             loop all players:
    24.                 if loop-player's world is "Woolshuffle":
    25.                     send "&6[&eWool shuffle&6] &5: &cGame starting!" to loop-player
    26.                     teleport loop-player to {woolshuffle.ingametp}
    27.             set {_plrs} to 0
    28.             loop all players:
    29.                 if loop-player's world is "Woolshuffle":
    30.                     add 1 to {_plrs}
    31.                     set {%loop-player%.playing} to true
    32.             if {_plrs} is 0:
    33.                 loop all players:
    34.                     if loop-player's world is "Woolshuffle":
    35.                         send "&6[&eWool shuffle&6] &5: &cNo players found! Restarting!" to loop-player
    36.             else:
    37.                 set {plrPlayingWool} to 0
    38.                 loop all players:
    39.                     if loop-player's world is "Woolshuffle":
    40.                         if {%loop-player%.playing} is true:
    41.                             add 1 to {plrPlayingWool}
    42.                 while {plrPlayingWool} is not 0:
    43.                     set {plrPlayingWool} to 0
    44.                     loop all players:
    45.                         if loop-player's world is "Woolshuffle":
    46.                             if {%loop-player%.playing} is true:
    47.                                 add 1 to {plrPlayingWool}
    48.                     set {_woolnum} to a random integer between 1 and 5
    49.                     set {_woolnum.1} to "orange wool block"
    50.                     set {_woolnum.2} to "magenta wool block"
    51.                     set {_woolnum.3} to "light blue wool block"
    52.                     set {_woolnum.4} to "yellow wool block"
    53.                     set {_woolnum.5} to "lime wool block"
    54.                     loop all players:
    55.                         if loop-player's world is "Woolshuffle":
    56.                             send "&6[&eWool shuffle&6] &5: &c%{_woolnum.%{_woolnum}%}%!" to loop-player
    57.                     wait 5 seconds
    58.                     loop all players:
    59.                         if loop-player's world is "Woolshuffle":
    60.                             if {%loop-player%.playing} is true:
    61.                                 set {_blockunder} to block under loop-player
    62.                                 set {_expected} to {_woolnum.%{_woolnum}%}
    63.                                 if {_blockunder} is {_expected}:
    64.                                     send "&aYou survived this round!" to loop-player
    65.                                 else:
    66.                                     set {%loop-player%.playing} to false
    67.                                     send "%{_blockunder}%" to loop-player
    68.                                     send "%{_expected}%" to loop-player
    69.                                     teleport loop-player to {woolshuffle.outgametp}
    70.                                     send "&cYou got eleminated!" to loop-player
    71.                                    
    72.                     set {plrPlayingWool} to 0
    73.                     loop all players:
    74.                         if loop-player's world is "Woolshuffle":
    75.                             if {%loop-player%.playing} is true:
    76.                                 add 1 to {plrPlayingWool}
    77.                 delete {wool.threading11}
    78.  
    Prints out "Light wool block" <-- i am standing on
    and "Light wool block" <-- what you need to stand on
    Normally that would mean I pass this round but to skript, nope.
    Weird. Help pls!
     
Thread Status:
Not open for further replies.

Share This Page

Loading...