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how to make a particle wall

Discussion in 'Skript' started by thecodingninja, Oct 21, 2021.

  1. thecodingninja

    thecodingninja New Member

    Joined:
    Oct 10, 2021
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    I want to make a wall made of particles, {_block1} doesn't get an error but doesn't show any particles, and {_block2} does get an error and doesn't do anything, anyone knows how to do this?

    Code (Text):
    1. on left click with iron sword:
    2.     if player is holding an iron sword named "<blue>Pyro" with nbt "{Unbreakable:1,AttributeModifiers:[{AttributeName:""generic.attack_damage"",Amount:10,Slot:mainhand,Name:""generic.attack_damage"",UUID:[I;-121912,29295,214724,-58590]}],HideFlags:6}":
    3.         {Pyro.effect.%player%} is 2:
    4.             if unix date of ((metadata tag "cooldown17" of player) ? 0) wasn't less than 30 seconds ago:
    5.                 set metadata tag "cooldown17" of player to unix timestamp of now
    6.                 set {_wall} to true
    7.             while {_wall} is true:
    8.                 set {_block1} to block 3 blocks infront of player
    9.                 play mob spawner flames on {_block1}
    10.                 set {_block2} to block 1 block above {_block1}
    11.                 play mob spawner flames on {_block2}
    12.                 play mob spawner flames on {_block2} to player
    13.             else:
    14.                 send "<red>Yarr, waitin' for spell to recharge"
     
    #1 thecodingninja, Oct 21, 2021
    Last edited: Oct 22, 2021

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