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Solved How to give a custom skull

Discussion in 'Skript' started by Selvati, Dec 23, 2017.

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  1. Selvati

    Selvati Active Member

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    I am aware that you can easily give and use a specific player's head with it's skin in a gui using the code below.
    Code (Skript):
    1. command /selvati:
    2.     trigger:
    3.         give player skull of ("Selvati" parsed as offline player)
    I would like to know how to use custom skulls in a gui and even give them to a player, for example, Hypixel bedwars drops custom present skulls this time of year, and their advent calendar is filled with custom skulls, if anyone even has a clue on how to turn the vanilla /give command below into a skript syntax, please do help me out!
    /give @p skull 1 3 {display:{Name:"Christmas ball ornament (light blue)"},SkullOwner:{Id:"de3f6a2d-45e3-4991-9781-ad0361ee2893",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGM4YTgyNGI5Yjk0OTM5YWYyZThjZTE4ODQ4MjYxOGRhZDkzM2FlNWRkNjcxYTdiOWFjOTk5ZDNhM2I2MWE1In19fQ=="}]}}}


     
  2. Best Answer:
    Post #7 by Snow-Pyon, Dec 24, 2017
  3. ChisleLP

    ChisleLP Well-Known Member

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    Code (Skript):
    1. set slot 0 of player's current inventory to ("NameOfPlayer" parsed as offline)' skull #Skellett Gui
    2. Or youre adding NBT to the Items. easier way.
    3.  
     
  4. Selvati

    Selvati Active Member

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    I know how to do that, I need to know how to do that but with custom texture values or something similar to the command above, it’s not actually a player skull texture it is a custom textured skull.
     
  5. ChisleLP

    ChisleLP Well-Known Member

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    maybe take a look here
    https://forums.skunity.com/resources/head-database.397/
     
  6. Selvati

    Selvati Active Member

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  7. Pikachu

    Supporter Addon Developer

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    That isn't skellett. It's vanilla skript. I feel like i've said this before.
     
  8. Snow-Pyon

    Snow-Pyon Well-Known Member

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    Since skStuff isn't updated anymore, I'll give you a way to do it with MundoSK and ProtocolLib.
    Code (Skript):
    1. set {_value} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGM4YTgyNGI5Yjk0OTM5YWYyZThjZTE4ODQ4MjYxOGRhZDkzM2FlNWRkNjcxYTdiOWFjOTk5ZDNhM2I2MWE1In19fQ=="
    2.  
    3. set {_skull} to skull from skin with value {_value} signature ""
    4. set data value of {_skull} to 3
    5. give {_skull} to player
     
    Ayham Alali likes this.
  9. Selvati

    Selvati Active Member

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    Everything seemed as it would've worked but alas there is one error. Suggestions? upload_2017-12-23_22-0-50.png
    --- Double Post Merged, Dec 24, 2017, Original Post Date: Dec 24, 2017 ---
    Code (Skript):
    1. command /head-test:
    2.     trigger:
    3.         set {_value} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGM4YTgyNGI5Yjk0OTM5YWYyZThjZTE4ODQ4MjYxOGRhZDkzM2FlNWRkNjcxYTdiOWFjOTk5ZDNhM2I2MWE1In19fQ=="
    4.         set {_skull} to skull from skin with value {_value} signature ""
    5.         set data value of {_skull} to 3
    6.         give {_skull} to player
     
  10. Snow-Pyon

    Snow-Pyon Well-Known Member

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  11. Selvati

    Selvati Active Member

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