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I would like tooJust add invisibility or whatever the heck it is to the world guard region flags.
This way players won't take damage in the region.
just expand the region a bit, then they won't take fall damagethe region on spawn called "Spawn" and when someone jumps out of this region i want the first fall damage to be canceled
I would like too
can u make the code for me bro ?just expand the region a bit, then they won't take fall damage
post your whole code, and it should work with the newest versionHi does this still work on newer version ? I got this error
can't understand this condition/effect: if player is in region "spawn"; set{lastfall.%player%} to true (item command.sk,line 2:if okayer is in the region "spawn": set {lastfall.%player%} to true')