code_language.skript:
on damage of a mob:
if {swap.%attacker%} is true:
loop all mobs in radius 4 of the attacker:
teleport loop-entity to the attacker
create a fake explosion at the attacker
kill the loop-entity
add 1 to {swap.%attacker%}
exit loop
if {swap.%attacker%} is more than or equal to 25:
delete {swap.%attacker%}