How do I make an AOE weapon with custom health variables?

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Locutusque

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Nov 5, 2022
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I'm working on an RPG game and I've created a health system to bypass the 1024 health cap, but I can't use the normal damage component. I have to subtract the health variable from mobs in a 10-block radius, and I have no idea how to do this. Does anyone know a workaround to this?
 
Code:
on rightclick:
    if player's tool is an iron sword:
        loop all entities in radius 10 of player:
            if loop-entity is not player:
                #do your damage

This is how you find entities in a radius.
 
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