Houses plugin with Skript

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Suso Thorne

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Jun 10, 2018
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Hi, I'm trying to make a Houses plugin with Skript.

Basically, if I right click a door that is inside a region with no owners, the script will make the player execute the command "/buyhouse".

If I right click the door and I am the owner/member of the region where the door is located, the door is going to open.

If I right click the door and I am not the owner/member of the region where the door is located, the script is going to type to the player "&cYou are not the owner of the region"

I have tried a lot of things but I don't know the material type of the doors (I want to make Spruce, Oak, Birch and Jungle as doors)

And I don't know how to do the rest, I have searched this links:

http://en.njol.ch/projects/skript/doc/events#click
http://en.njol.ch/projects/skript/doc/expressions#ExprRegionsAt
http://en.njol.ch/projects/skript/doc/conditions#CondIsMember

But I don't know how to create the script.

Could someone help me or give me examples?
 
hm.. And what kind of region plugin do you use? WorldGuard, WorldEdit...
Try this:

code_language.skript:
on rightclick on Spruce Door, Oak Door, Birch Door or Jungle Door:
    set {_regions::*} to regions at the clicked block
    if {_regions::*} is empty:
        #message "&4No region exist here!"
        stop
    else:
        #message "&eYou are trying to enter the region &6%{_regions::*}%&e whose owner is &6%owner of {_regions::*}%&e."
        if owner of {_regions::*} is not set:
            execute player command "/buyhouse"
            message "&aYou bought new house!"
        else if owner of {_regions::*} is player:
            message "&aWelcome in your house!"
        else if owner of {_regions::*} is not player:
            message "&4This is not your house!"
            cancel event
Maybe it wont work because I never before working with regions and things like that :emoji_grinning:.. but try
 
I'm using World Guard
[doublepost=1528647238,1528646857][/doublepost]Okay so I have a question, if I am the owner and I right click the door, I don't want any message.
If I am a member, no message too.

But if the region doesn't have an owner, I don't want the user to open the door.
If the region has an owner, I don't want the user to open the door to.

I just want the user to open the door if he is the owner of the region or if he is a member of the region.
[doublepost=1528647330][/doublepost]Also, I just want this to happen if the region where this is happening is named "house1"
So I could copy and paste the script and rename the regions with the new ones in the future.
 
code_language.skript:
on rightclick on Spruce Door, Oak Door, Birch Door or Jungle Door:
    if "%region at clicked block%" is "house1":
        if owner of region at clicked block is not set:
            execute player command "/buyhouse"
            cancel event
        else if owner of region at clicked block is not player:
            message "&4This is not your house!"
            cancel event
        else if members of region at clicked block is not player:
            message "&4This is not your house!"
            cancel event
[doublepost=1528649064,1528648612][/doublepost]and.. Did I understand? Do you want to make same skripts for each "houses"?
You shouldnt do it!... I you can do it simly with one script.. it would be uselessly

Tell me more about you project and i can help you.. Because if you will adding regions named like "house1,2,3,999" just simply replace:
code_language.skript:
if "%region at clicked block%" is "house1":
with:
code_language.skript:
if "%region at clicked block%" contains "house":
And you can keep adding regions named "house1", "house2"..... and it will be working without making tens of same skrips...
 
Okay I am doing this with the Help of the plugin Hydra and this Script, basically with Hydra, I created a GUI that is opened with the command "bh1"

So my script for the house 1 is:


code_language.skript:
on rightclick on Spruce Door, Oak Door, Birch Door or Jungle Door:
    if "%region at clicked block%" is "house1":
        if owner of region at clicked block is not set:
            execute player command "/bh1"
            cancel event
        else if owner of region at clicked block is not player:
            message "&4This is not your house!"
            cancel event
        else if members of region at clicked block is not player:
            message "&4This is not your house!"
            cancel event
 
oh.. ok..
1. you can do GUI using skript too and make it very custom.
2. OK, but its same code as i sent you.. so what is your problem? what not working?
 
Welp, I defined a new region called "house1"

But when I right click the door (right now the region doesn't have any owner) nothing happens, I am able to open the door as all the players.
 
hmm.. I cant help you from here.. can you send me IP of your server? because i need to test conditions,....
 
oh.. ok.. but i would test whether it brotcasting in every condition + maybe its caused by owner.. because "not set" = "<none>".. and maybe owner is "no owner" or idk.. so i would try that...
 
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