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Feb 17, 2025
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Hello.

I was on my friend's server recently, and I saw an amazing thing. There was fog on the server. moreover, it is very dense, about 8-10 blocks away from the player, regardless of the client's drawing. My friend didn't talk about how he did it, but he said he did it with a Script.

I was interested. I wrote various "layouts", which consisted in being able to reduce the rendering using set player's view distance to [value]. I assume that it is possible to strengthen or strengthen the fog in some specific way.

If anyone knows how to do this, then please help me very much, it is necessary for my server, which is indirectly connected to Silent Hill 2.
 
Hello.

I was on my friend's server recently, and I saw an amazing thing. There was fog on the server. moreover, it is very dense, about 8-10 blocks away from the player, regardless of the client's drawing. My friend didn't talk about how he did it, but he said he did it with a Script.

I was interested. I wrote various "layouts", which consisted in being able to reduce the rendering using set player's view distance to [value]. I assume that it is possible to strengthen or strengthen the fog in some specific way.

If anyone knows how to do this, then please help me very much, it is necessary for my server, which is indirectly connected to Silent Hill 2.

I didn't do something like that ever but it looks interesting.

Maybe you can try with custom particles? Is your friend only setting view distance or doing something more to add fog?
 
I didn't do something like that ever but it looks interesting.

Maybe you can try with custom particles? Is your friend only setting view distance or doing something more to add fog?
A friend says he won't reveal his cards. I assume that he did not experiment with the distance, because after the end of the effect of blindness, darkness and the like, the fog disappears for a short period, and it is clear that the drawing is the one that stands on the client's side. I assume that everything can be done here by adjusting the density of the fog, or its strength.

from my findings, there is only one video in which a person created "foggy weather", but he did it by editing the game's client, creating larger clouds, and then, after a certain parameter, the fog force was edited there
 
A friend says he won't reveal his cards. I assume that he did not experiment with the distance, because after the end of the effect of blindness, darkness and the like, the fog disappears for a short period, and it is clear that the drawing is the one that stands on the client's side. I assume that everything can be done here by adjusting the density of the fog, or its strength.

from my findings, there is only one video in which a person created "foggy weather", but he did it by editing the game's client, creating larger clouds, and then, after a certain parameter, the fog force was edited there
I think he is sending darkness packet to player. I will try it.