Hey! So im making a gui but im having a issue with the "on inventory click:"
When A Player Clicks There Own Inventory It Also Counts But I Only Want It To Count For The Gui
Does Anyone Know How To Do This?
Also Please Dont Judge My Gui lol [lookin at you shane]
When A Player Clicks There Own Inventory It Also Counts But I Only Want It To Count For The Gui
Does Anyone Know How To Do This?
Also Please Dont Judge My Gui lol [lookin at you shane]
Code:
command /blockshop:
trigger:
open chest inventory with 6 rows named "&8Shop &7> &aBlocks" to player
set slot 0 of player's current inventory to grass block named "<##5ad0e8>64x Grass Block" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 1 of player's current inventory to dirt named "<##5ad0e8>64x Dirt" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 2 of player's current inventory to cobblestone named "<##5ad0e8>64x Cobblestone" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 3 of player's current inventory to stone named "<##5ad0e8>64x" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 4 of player's current inventory to smooth stone named "<##5ad0e8>64x Smooth Stone" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 5 of player's current inventory to granite named "<##5ad0e8>64x Granite" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 6 of player's current inventory to polished granite named "<##5ad0e8>64x Polished Granite" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 7 of player's current inventory to diorite named "<##5ad0e8>64x Diorite" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 8 of player's current inventory to polished diorite named "<##5ad0e8>64x Polished Diorite" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 9 of player's current inventory to andesite named "<##5ad0e8>64x Andesite" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 10 of player's current inventory to polished andesite named "<##5ad0e8>64x Polished Andesite" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 11 of player's current inventory to cobbled deepslate named "<##5ad0e8>64x Cobbled Deepslate" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 12 of player's current inventory to deepslate named "<##5ad0e8>64x Deepslate" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 13 of player's current inventory to calcite named "<##5ad0e8>64x Calcite" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 14 of player's current inventory to tuff named "<##5ad0e8>64x Tuff" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 15 of player's current inventory to oak log named "<##5ad0e8>64x Oak Log" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 16 of player's current inventory to birch log named "<##5ad0e8>64x Birch Log" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 17 of player's current inventory to spruce log named "<##5ad0e8>64x Spruce Log" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 18 of player's current inventory to jungle log named "<##5ad0e8>64x Jungle Log" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 19 of player's current inventory to acacia log named "<##5ad0e8>64x Acacia Log" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 20 of player's current inventory to dark oak log named "<##5ad0e8>64x Dark Oak Log" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 21 of player's current inventory to crimson stem named "<##5ad0e8>64x Crimson Stem" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 22 of player's current inventory to warped stem named "<##5ad0e8>64x Warped Stem" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 23 of player's current inventory to sand named "<##5ad0e8>64x Sand" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 24 of player's current inventory to sandstone named "<##5ad0e8>64x Sandstone" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 25 of player's current inventory to smooth sandstone named "<##5ad0e8>64x Smooth Sandstone" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 26 of player's current inventory to chiseled sandstone named "<##5ad0e8>64x Chisled Sandstone" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 27 of player's current inventory to red sand named "<##5ad0e8>64x Red Sand" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 28 of player's current inventory to red sandstone named "<##5ad0e8>64x Red Sandstone" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 29 of player's current inventory to smooth red sandstone named "<##5ad0e8>64x Smooth Red Sandstone" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 30 of player's current inventory to gravel named "<##5ad0e8>64x Gravel" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 31 of player's current inventory to crimson nylium named "<##5ad0e8>64x Crimson Nylium" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 32 of player's current inventory to warped nylium named "<##5ad0e8>64x Warped Nylium" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 33 of player's current inventory to quartz block named "<##5ad0e8>64x Quartz Block" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 34 of player's current inventory to dripstone block named "<##5ad0e8>64x Dripstone Block" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slot 35 of player's current inventory to block of amethyst named "<##5ad0e8>64x Amethyst Block" with lore "" and "&fBuy For: &a$16" and "" and "<##1ae03b>» [Click To Buy]"
set slots (integers between 36 and 44) of player's current inventory to gray glass pane named "&7"
set slot 49 of player's current inventory to barrier named "<##fb0000>&lR<##e70303>&le<##d40606><<##c00808>&lu<##ad0b0b>&lr<##990e0e>&ln"
on chest inventory click:
if name of event-inventory is "&8Shop &7> &aBlocks":
cancel event
if clicked slot = 0:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 grass block
send "<##1ae03b>Bought 64 Grass Block For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 1:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 dirt
send "<##1ae03b>Bought 64 Dirt For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 2:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 cobblestone
send "<##1ae03b>Bought 64 Cobblestone For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 3:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 Stone
send "<##1ae03b>Bought 64 Stone For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 4:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 smooth stone
send "<##1ae03b>Bought 64 Smooth Stone For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 5:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 granite
send "<##1ae03b>Bought 64 Granite For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 6:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 polished granite
send "<##1ae03b>Bought 64 Polished Granite For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 7:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 Diorite
send "<##1ae03b>Bought 64 Diorite For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 8:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 polished diorite
send "<##1ae03b>Bought 64 Polished Diorite For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 9:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 andesite
send "<##1ae03b>Bought 64 Andesite For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 10:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 polished andesite
send "<##1ae03b>Bought 64 Polished Andesite For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 11:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 cobbled deepslate
send "<##1ae03b>Bought 64 Cobbled Deepslate For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 12:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 deepslate
send "<##1ae03b>Bought Deepslate For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 13:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 calcite
send "<##1ae03b>Bought 64 Calcite For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 14:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 tuff
send "<##1ae03b>Bought 64 Tuff For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 15:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 oak log
send "<##1ae03b>Bought 64 Oak Logs For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 16:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 birch log
send "<##1ae03b>Bought 64 Birch Logs For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 17:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 spruce log
send "<##1ae03b>Bought 64 Spruce Logs For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 18:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 jungle log
send "<##1ae03b>Bought 64 Jungle Logs For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 19:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 acacia log
send "<##1ae03b>Bought 64 Acacia Logs For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 20:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 dark oak log
send "<##1ae03b>Bought 64 Dark Oak Logs For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 21:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 crimson stem
send "<##1ae03b>Bought 64 Crimson Stems For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 22:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 warped stem
send "<##1ae03b>Bought 64 Warped Stems For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 23:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 sand
send "<##1ae03b>Bought 64 Sand For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 24:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 sandstone
send "<##1ae03b>Bought Sandstone For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 25:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 smooth sandstone
send "<##1ae03b>Bought 64 Smooth Sandstone For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player
if clicked slot = 26:
if {balance::%player's uuid%} > 16:
remove 16 from {balance::%player's uuid%}
give player 64 chiseled sandstone
send "<##1ae03b>Bought 64 Chiseled Sandstone For &a$16"
else:
cancel event
send "&cYou Do Not Have Enough Money!" to player