I'm trying to make it so u need a specific variable to be true to be able to withdraw the invis rogue so people cant withdraw it without having the variable on their player [it'd be nice if it said an error message too but its not needed]
command /withdrawrogue <text>:
trigger:
if arg 1 is "invis":
remove health boost from player
remove speed from player
send actionbar "&aYou have withdrew &9Invisibility Rogue!" to player
give player 1 paper named "&9Invisibility Rogue" with lore "&6&lABILITY: &aBecome fully &9invisible &afor &620 seconds" , "&6Side Effects: &bSpeed II &6& &dHealth Boost I"
play sound "block.note_block.guitar
command /withdrawrogue <text>:
trigger:
if arg 1 is "invis":
remove health boost from player
remove speed from player
send actionbar "&aYou have withdrew &9Invisibility Rogue!" to player
give player 1 paper named "&9Invisibility Rogue" with lore "&6&lABILITY: &aBecome fully &9invisible &afor &620 seconds" , "&6Side Effects: &bSpeed II &6& &dHealth Boost I"
play sound "block.note_block.guitar