Help with custom heads in a GUI

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  • LOOKING FOR A VERSION OF SKRIPT?

    You can always check out skUnity Downloads for downloads and any other information about Skript!

Status
Not open for further replies.
Oct 23, 2022
2
0
1
20
I tried to use SkStuff using variables didnt help i tried to use mundosk but it just showed errors if someone could help me i would appericiate it.
 
{SkullOwner:{Id:""00000000-0000-0000-0000-000000"",Properties:{textures:[{Value:""%{_uuid}%""}]}}}
Code:
function getheadbyuuid(uuid:text) :: item:
    return player head WITH NBT IDK HOW

set {_i} to geadheadbyuuid("eyJ0ZXly7InVybCIh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTYzN=")
give {_i} named "Custom Head!" to player
It should look something like this

Edit:
Please look here for a less bad trash and stupid version:
https://forums.skunity.com/threads/16155
 
Last edited:
Status
Not open for further replies.