1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  2. LOOKING FOR A VERSION OF SKRIPT?

    You can always check out our Wiki for downloads and any other information about Skript!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Help with custom heads in a GUI

Discussion in 'Skript' started by Isaactheprolol, Oct 24, 2022.

Thread Status:
Not open for further replies.
  1. Isaactheprolol

    Joined:
    Oct 23, 2022
    Messages:
    2
    Likes Received:
    0
    I tried to use SkStuff using variables didnt help i tried to use mundosk but it just showed errors if someone could help me i would appericiate it.
     
  2. Pierrelasse

    Pierrelasse Active Member

    Joined:
    Apr 20, 2022
    Messages:
    116
    Likes Received:
    4
    {SkullOwner:{Id:""00000000-0000-0000-0000-000000"",Properties:{textures:[{Value:""%{_uuid}%""}]}}}
    Code (Text):
    1.  
    2. function getheadbyuuid(uuid:text) :: item:
    3.     return player head WITH NBT IDK HOW
    4.  
    5. set {_i} to geadheadbyuuid("eyJ0ZXly7InVybCIh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTYzN=")
    6. give {_i} named "Custom Head!" to player
    7.  
    It should look something like this

    Edit:
    Please look here for a less bad trash and stupid version:
    https://forums.skunity.com/threads/16155
     
    #2 Pierrelasse, Oct 25, 2022
    Last edited: Nov 28, 2022
  3. Isaactheprolol

    Joined:
    Oct 23, 2022
    Messages:
    2
    Likes Received:
    0
    Thanks, This help alot and i found out how to do it using sk bee and NBT data.
     
Thread Status:
Not open for further replies.

Share This Page

Loading...