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Help with block State.

Discussion in 'Skript' started by TimCom228, Mar 2, 2020.

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  1. TimCom228

    TimCom228 Member

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    How to write a block state in a skript? My server MC version is 1.13. For example, I need to make a script to check the installation of a half block at the top of the block.

    Sorry if there are errors, I do not speak English and use a translator =)
     
    #1 TimCom228, Mar 2, 2020
    Last edited: Mar 4, 2020
  2. ShaneBee

    Supporter + Addon Developer

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  3. ShaneBee

    Supporter + Addon Developer

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  4. TimCom228

    TimCom228 Member

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    Thanks. I will transfer the server to 1.14
    --- Double Post Merged, Mar 3, 2020, Original Post Date: Mar 3, 2020 ---
    Please help implement. Instead of the usual half blocks, you need to write half blocks with data tag TYPE: TOP. Script:
    Code (Text):
    1. on explode:
    2.   loop exploded blocks:
    3.     loop-block is stone brick slab
    4.     set {_e::%location of loop-value%} to true
    5.     set {_e::%location of loop-value%::*} to location of loop-value
    6.   wait 0.1 second
    7.   loop {_e::*}:
    8.     set block at {_e::%loop-index%::1} to oak slab
    And anyway, thanks for the help. I have been looking for how to solve this problem for a long time. It's great that there are people like you who help newcomers for free =)
     
  5. Lego_freak1999

    Lego_freak1999 Well-Known Member

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    I know its fixed now but if u want to get names of blocks and types of these u can use this code.

    ! this work for most block datas but not all.

    Code (Text):
    1. command /targettype:
    2.     trigger:
    3.         send "Skript name of target block: %type of target block%"
    4.  
    5. command /tooltype:
    6.     trigger:
    7.         send "Skript name of player's tool: %type of player's tool%"
     
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