Hey can anyone tell me how to do this?
command /trap <player>:
trigger:
set {_player} to arg 1
set {trapped._player} to false
i want a command to untrap but when they are trapped they can not break blocks but when untrapped they can break blocks again.
command /trap <player>:
trigger:
set {_player} to arg 1
set {trapped._player} to false
i want a command to untrap but when they are trapped they can not break blocks but when untrapped they can break blocks again.