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Not sure what u meant on the first one but for your slot 9 question, you can use inventory clicked slot to check which slot has been clicked and cancel the event if it's slot 9.I need help. how to make a ring slot as wynncraft. and make goods at the location of the slot 9, can not move or be moved. The first entry in the slot item 9
Sry my english so bad
on inventory click:
clicked slot is 9
cancel event
tq for help but no work ;/code_language.skript:on inventory click: clicked slot is 9 cancel event
Untested but it should work.
no error but i try drop the inventory in slot 9 that item dropWhat's the error?
Can you take a screenshot of the slot you are referring to.no error but i try drop the inventory in slot 9 that item drop
That is slot 8. So replace 9 with 8. Also maybe try using `on drop` with the selected hot bar slot expression.i mean that
Ohh..... Y Tq u M8.That is slot 8. So replace 9 with 8. Also maybe try using `on drop` with the selected hot bar slot expression.
Ohh..... Y Tq u M8.
now how to set in first join / join / death. set the item in slot 8 permanent
because in my server KeepInventory is disabled
function items(p: player):
set slot 8 of {_p} to a compass named "&4&lWhatever"
on join:
items(player)
on death:
items(player)
Waw @.@ i no understand cause i'm begginer skript.code_language.skript:function items(p: player): set slot 8 of {_p} to a compass named "&4&lWhatever" on join: items(player) on death: items(player)
You dont have to replace anything, just add them to your skript.Waw @.@ i no understand cause i'm begginer skript.
where i go replace that.
i mean the:You dont have to replace anything, just add them to your skript.
You don't have to put them in any of the event, its a function.i mean the:
function items(p: player):
set slot 8 of {_p} to a compass named "&4&lWhatever"
Replace in On skript load: ???
function items(p: player):
set slot 8 of {_p} to a compass named "&4&lWhatever"
on join:
items(player)
on death:
items(player)
on join:
set slot 8 of player to a compass named "&4&lWhatever"
on death:
set slot 8 of player to a compass named "&4&lWhatever"
code_language.skript:function items(p: player): set slot 8 of {_p} to a compass named "&4&lWhatever" on join: items(player) on death: items(player)
Works the same as
code_language.skript:on join: set slot 8 of player to a compass named "&4&lWhatever" on death: set slot 8 of player to a compass named "&4&lWhatever"
Just append the code to the end of your script..what mean the {_p}
u have sosial media ? like facebook or skype