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Solved Help item to chat

Discussion in 'Skript' started by bajinzin, Aug 31, 2021.

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  1. bajinzin

    bajinzin New Member

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    [​IMG]
    https://gyazo.com/2b76d4f08c3817773e6eb916d0aa838b



    Code (Text):
    1. #------------------
    2. # ChatItem
    3. # - Version 1.7.1
    4. # - Created by D4isDAVID
    5. #------------------
    6. # Dependencies:
    7. # - Minecraft 1.9+
    8. # - Skript 2.5.3+
    9. # - SkBee 1.10.1+
    10. #------------------
    11. # Config
    12. options:
    13.     # itemName - how the item name will look like in chat. default: &8[&r{name}&r &7x{amount}&8]&r
    14.     # {name} is the item name and {amount} is the amount of the item
    15.     itemName: &f[&c@&6{name}&r]
    16. #------------------
    17.  
    18. on chat:
    19.     set {_slotList::hand} to index of player's hotbar slot
    20.     set {_keywordList::hand::*} to "[hand]", "[item]" and "[i]"
    21.     set {_slotList::offhand} to 40
    22.     set {_keywordList::offhand::*} to "[offhand]"
    23.     set {_slotList::helmet} to 39
    24.     set {_keywordList::helmet::*} to "[helmet]", "[helm]", "[cap]" and "[head]"
    25.     set {_slotList::chestplate} to 38
    26.     set {_keywordList::chestplate::*} to "[chestplate]", "[tunic]" and "[chest]"
    27.     set {_slotList::leggings} to 37
    28.     set {_keywordList::leggings::*} to "[leggings]", "[pants]" and "[legs]"
    29.     set {_slotList::boots} to 36
    30.     set {_keywordList::boots::*} to "[boots]", "[feet]"
    31.     loop indices of {_keywordList::*}:
    32.         loop {_keywordList::%loop-value%::*}:
    33.             message contains loop-value-2
    34.             add {_slotList::%loop-value-1%} to {_items::*}
    35.             add loop-value-2 to {_keywords::*}
    36.             exit 1 loop
    37.     if size of {_keywords::*} > 0:
    38.         cancel event
    39.         set {_message} to message
    40.         loop {_keywords::*}:
    41.             loop indices of {_keywordList::*}:
    42.                 {_keywordList::%loop-value-2%::*} contains loop-value-1
    43.                 loop {_keywordList::%loop-value-2%::*}:
    44.                     loop-value-3 is not loop-value-1
    45.                     replace all loop-value-3 with "" in {_message}
    46.             set {_messages::*} to {_message} split at "%loop-value%"
    47.             set {_temp} to {_messages::1}
    48.             delete {_messages::1}
    49.             set {_message} to "%{_temp}%%loop-value%%join {_messages::*} with """"%"
    50.             replace all loop-value with "{CIplaceholder}:{%loop-index%}:{CIplaceholder}" in {_message}
    51.         set {_messages::*} to {_message} split at "{CIplaceholder}"
    52.         loop {_messages::*}:
    53.             set {_messages::%loop-index%} to a new text component of "%loop-value%"
    54.             "%loop-value%" is ":{1}:", ":{2}:", ":{3}:", ":{4}:", ":{5}:" or ":{6}:"
    55.             set {_itemIndex} to subtext of "%loop-value%" from characters 3 to 3
    56.             set {_itemIndexes::%{_itemIndex}%} to loop-index
    57.         loop {_items::*}:
    58.             delete {_name}
    59.             set {_item} to loop-value
    60.             if {_item} is a number:
    61.                 set {_item} to slot {_item} of player's inventory
    62.             if {_item} is not set:
    63.                 set {_messages::%{_itemIndexes::%loop-index%}%} to a new text component of "%{_keywords::%loop-index%}%"
    64.             else if {_item} is not air:
    65.                 set {_name} to name of {_item}
    66.                 if {_name} is not set:
    67.                     set {_name} to a new translate component from {_item}
    68.                 set {_amount} to amount of {_item} in player's inventory
    69.                 set {_itemName} to "{@itemName}"
    70.                 replace "{name}" with "%{_name}%"  in {_itemName}
    71.                 replace "{amount}" with "%{_amount}%" in {_itemName}
    72.                 set {_itemName} to a new text component of "%{_itemName}%"
    73.                 set hover event of {_itemName} to a new hover event showing {_item}
    74.                 set {_messages::%{_itemIndexes::%loop-index%}%} to {_itemName}
    75.             else:
    76.                 set {_messages::%{_itemIndexes::%loop-index%}%} to a new text component of "%{_keywords::%loop-index%}%"
    77.         set {_messageFormat::*} to message format split at "[message]"
    78.         replace "[player]" with player's display name in {_messageFormat::1}
    79.         if message format contains message:
    80.             set {_messageFormat::*} to message format split at message
    81.         set {_temp} to a new text component of "%{_messageFormat::1}%"
    82.         delete {_messageFormat::1}
    83.         loop all players:
    84.             send components {_temp}, {_messages::*} and {_messageFormat::*} to loop-player
    85.         send components {_temp}, {_messages::*} and {_messageFormat::*} to console
    Link: https://forums.skunity.com/resources/chatitem.1168/

    @D4isDAVID

     
  2. Best Answer:
    Post #4 by barrybtw, Sep 1, 2021
  3. barrybtw

    barrybtw Active Member

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    Doesn't seem like errors to say, just skript not liking you :emoji_smirk:
     
  4. bajinzin

    bajinzin New Member

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    is there anything i can do to fix this "notice" on the console?
     
  5. barrybtw

    barrybtw Active Member

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    Turn the errors of that category off in the skript config.
     
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