GUI not "exiting"

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nKn0wn

Member
Jan 9, 2022
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I'm using vanilla skript, latest version apparently (idk how to check). When I make a gui it works and all, but when I exit using ESC, it kinda stays in the gui menu. I click anywhere in my inventory and it just instantly throws me in the gui. I cant click or whatnot, idk how to fix.

Heres the code: its just a weird money generator I was testing around with.

variables:
{balance::%player%} = 0

command /money:
trigger:
set metadata tag "Money" of player to chest inventory with 3 rows named "&8&lMoney Generator"
set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 12, 14, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 of metadata tag "Money" of player to black stained glass pane named "&0"
set slot 10 of metadata tag "Money" of player to green concrete powder named "&2&l+1"
set slot 11 of metadata tag "Money" of player to green concrete named "&2&l+5"
set slot 15 of metadata tag "Money" of player to red concrete powder named "&4&l-1"
set slot 16 of metadata tag "Money" of player to red concrete named "&4&l-5"
set slot 13 of metadata tag "Money" of player to player's skull named "&6&l%{balance::%player%}% Coins" with lore "&8This is your current balance."
open (metadata tag "Money" of player) to player

on inventory click:
if event-inventory = (metadata tag "Money" of player):
cancel event
if index of event-slot is 10:
add 1 to {balance::%player%}
set metadata tag "Money" of player to chest inventory with 3 rows named "&8&lMoney Generator"
set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 12, 14, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 of metadata tag "Money" of player to black stained glass pane named "&0"
set slot 10 of metadata tag "Money" of player to green concrete powder named "&2&l+1"
set slot 11 of metadata tag "Money" of player to green concrete named "&2&l+5"
set slot 15 of metadata tag "Money" of player to red concrete powder named "&4&l-1"
set slot 16 of metadata tag "Money" of player to red concrete named "&4&l-5"
set slot 13 of metadata tag "Money" of player to player's skull named "&6&l%{balance::%player%}% Coins" with lore "&8This is your current balance."
open (metadata tag "Money" of player) to player
on inventory click:
if event-inventory = (metadata tag "Money" of player):
cancel event
if index of event-slot is 11:
add 5 to {balance::%player%}
set metadata tag "Money" of player to chest inventory with 3 rows named "&8&lMoney Generator"
set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 12, 14, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 of metadata tag "Money" of player to black stained glass pane named "&0"
set slot 10 of metadata tag "Money" of player to green concrete powder named "&2&l+1"
set slot 11 of metadata tag "Money" of player to green concrete named "&2&l+5"
set slot 15 of metadata tag "Money" of player to red concrete powder named "&4&l-1"
set slot 16 of metadata tag "Money" of player to red concrete named "&4&l-5"
set slot 13 of metadata tag "Money" of player to player's skull named "&6&l%{balance::%player%}% Coins" with lore "&8This is your current balance."
open (metadata tag "Money" of player) to player


on inventory click:
if event-inventory = (metadata tag "Money" of player):
cancel event
if index of event-slot is 15:
remove 1 from {balance::%player%}
set metadata tag "Money" of player to chest inventory with 3 rows named "&8&lMoney Generator"
set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 12, 14, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 of metadata tag "Money" of player to black stained glass pane named "&0"
set slot 10 of metadata tag "Money" of player to green concrete powder named "&2&l+1"
set slot 11 of metadata tag "Money" of player to green concrete named "&2&l+5"
set slot 15 of metadata tag "Money" of player to red concrete powder named "&4&l-1"
set slot 16 of metadata tag "Money" of player to red concrete named "&4&l-5"
set slot 13 of metadata tag "Money" of player to player's skull named "&6&l%{balance::%player%}% Coins" with lore "&8This is your current balance."
open (metadata tag "Money" of player) to player
on inventory click:
if event-inventory = (metadata tag "Money" of player):
cancel event
if index of event-slot is 16:
remove 5 from {balance::%player%}
set metadata tag "Money" of player to chest inventory with 3 rows named "&8&lMoney Generator"
set slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 12, 14, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 of metadata tag "Money" of player to black stained glass pane named "&0"
set slot 10 of metadata tag "Money" of player to green concrete powder named "&2&l+1"
set slot 11 of metadata tag "Money" of player to green concrete named "&2&l+5"
set slot 15 of metadata tag "Money" of player to red concrete powder named "&4&l-1"
set slot 16 of metadata tag "Money" of player to red concrete named "&4&l-5"
set slot 13 of metadata tag "Money" of player to player's skull named "&6&l%{balance::%player%}% Coins" with lore "&8This is your current balance."
open (metadata tag "Money" of player) to player
 
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