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GUI inventory manage

Discussion in 'Skript' started by ahmed, Nov 16, 2021.

  1. ahmed

    ahmed Member

    Nov 11, 2021
    Likes Received:
    Hey So i wanted to make an inventory manage commands so it open a Gui and the Guy Just like put his sword in slot 3 and when he die the sword came in slot 3 and never come at 1
  2. Allan Noyd

    Allan Noyd Member

    Apr 29, 2021
    Likes Received:
    At first, I would start with something like this. It's a snippet of code for my off brand origins mod, specifically the Shulk. What it does is it opens an inventory for the player to put items in, like post-mortem chest/ keep inventory.
    Code (Text):
    1. command /ú:
    2.     trigger:
    3.         player is {SHK}
    4.         open virtual chest inventory with size 1 named "Death Pocket" to player
    5.         set {_slot} to 0
    6.         loop 9 times:
    7.             set slot {_slot} of player's current inventory to {SHKI::%{_slot}%}
    8.             add 1 to {_slot}
    10. on inventory close:
    11.     if name of player's current inventory is "Death Pocket":
    12.         set {_slot} to 0
    13.         loop 9 times:
    14.             set {SHKI::%{_slot}%} to slot {_slot} of player's current inventory
    15.             add 1 to {_slot}
    You can leave out the "player is {SHK}" part tho, that is to validate if player is the shulk in the first place- something you don't worry about since I recon you want the thing for everyone.
    Next you'll probably want to somehow link the "on pick up:" event to this GUI for it to filter the items into specific slots, but I would lie to you if I said that I can help you with that. You could try comparing picked up items with every slot of GUI until you find a match and putting it into the coresponding slot number.
    Hope I helped with something at least.

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