GravesX

Addon GravesX 4.9.4.3

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Legoman99573

Supporter ++
Jan 26, 2017
24
2
3
26
Dank Memes, Tennessee
Legoman99573 submitted a new resource:

GravesX - The definitive death chest plugin originally created by Ranull

IJFGgue.jpg
c0b0b7811631ebdc73561e88d5c18cc5.png
IJFGgue.jpg

This plugin was originally created by Ranull, who has permitted its posting provided that the source code remains available. If you are not Ranull and attempt to file a DMCA takedown for this resource, it will be considered DMCA abuse.
The definitive death chest plugin...

Read more about this resource...
 
Legoman99573 updated GravesX with a new update entry:

Fix Grave Protection + Compass Fixes

  • Fixed IllegalArgumentException with Grave Protection in certain cases
  • Fixed compass bugs where functions stopped working (broke it while patching an exploit. Its fixed now)
  • Fixed bug with Explosion config option not being respected
  • Added config option in grave.yml to allow you to set the grave protection radius
  • Fixed compass not working for versions older than 1.19
  • Config Version Bumped to 7. REDO CONFIGS TIME :emoji_sob: (JK. Do not worry about having to...

Read the rest of this update entry...
 
Legoman99573 updated GravesX with a new update entry:

Bugfix Update

  • Fixed an issue with missing messages in grave.yml causing messages to return as null
  • Bumped config version to 8.
  • Fixed a bug where graves would try and remove hologram data that no longer exists when a grave expires
  • Metrics will now also log to https://bstats.org/plugin/bukkit/GravesX/23069.
  • Fixed an issue where graves would spam console when dumping graves content when a grave expires.
  • PlaceholderAPI now returns with the name gravesx instead of graves...

Read the rest of this update entry...
 
Legoman99573 updated GravesX with a new update entry:

Update Dependencies and Various Buxfixes and Additions

Additions:
  • Grave Abandonment - When grave times out, the grave would be set to an abandoned state and that means that it will not show up in /graves gui
  • Remove First Grave - If a player dies, should we remove their first grave?
  • Obituary chance - Determines if the obituary should appear upon death
  • New Events:
    • GraveAbandonedEvent - Fired when a grave is abandoned
    • GraveObituaryAddEvent - Fired when a grave is given an obituary
    • GravePlayerHeadDropEvent - Fired...

Read the rest of this update entry...
 
Legoman99573 updated GravesX with a new update entry:

Fixes and Additions

Additions:
  • Grave Teleportation Delay (disabled by default)
Fixes:
  • Fixed IllegalArgumentException occurring with Grave Compass
  • Fixed Respawn Potion Effects not applying on death and respawn
  • Fixed an issue with Citizens data failing to load
  • ItemsAdder structure for Graves now works with ItemsAdder version 3.3.0 and newer. (If write is enabled, it will remove the old graves file structure to make room for the new structure. Recommend making a backup to be...

Read the rest of this update entry...
 
Legoman99573 updated GravesX with a new update entry:

Additions + Fixes + Changes

Additions:
  • Added GraveLootedEvent - Fired when a grave is emptied
  • Preview a protected graves inventory - Will allow someone to preview inventory items when the grave is in a protected state (Disabled by default in grave.yml under the protection section)
  • Explode Protection - Allows old explosion behavior when exploding a grave in a protected area (works well for plugins that regenerate the terrain when exploding near a grave site)
Fixes:
  • Grave Heads will no...

Read the rest of this update entry...
 
Legoman99573 updated GravesX with a new update entry:

Skulls be like...

Resolved the skull issue for spigot with how it handles Custom Grave Block Textures. This isn't a permanent fix, but will work for now until I figure a better way to implement this. For now, they will fallback to Player heads.

Read here:

Read the rest of this update entry...
 
Legoman99573 updated GravesX with a new update entry:

Major Changes

Changes/Fixes
  • Fixed steve head bug on 1.21.1

  • Fixed ItemsAdder Furniture bug when break is disabled

  • Minedown now uses Minedown Adventure, which means the Minedown plugin is no longer required since its shaded.

  • Replaced SpigotLibraryLoader with Libby (That is why the file size is lower as Libby supports shading. This will create a folder called libs in the GravesX folder)

  • Revamped Graves Dump to include CPU information and Disk Read/Write...

Read the rest of this update entry...
 
Legoman99573 updated GravesX with a new update entry:

Fixes and Microsoft SQL

  • Added ``/graves tp``
  • Added FancyNpcs integration
  • Support for Floodgate
  • Integration Warnings and errors now display properly
  • Added Microsoft SQL support
  • H2 is now the default SQL option. (Read below)
  • Fixed nether roof bug in nether environmental worlds
  • Save backups of old graves (will work on interval next update)
  • Fix From To Listener for grave head
Why we are retiring SQLite in favor of H2 as the default database driver?
This change...

Read the rest of this update entry...
 
Legoman99573 updated GravesX with a new update entry:

Fixes

This update fixes the following issues found in 4.9.4.2:
  • Fixed grave backup failing
  • Fixed not closing SQLite connection after migration to a new database
  • Microsoft SQL Server now connects properly.
  • Microsoft SQL Server version is now reported in bstats.
  • Particles now delays until the particle trail animation is completed (prevents spamming and lagging clients)
Added in 4.9.4.3:
  • Added GraveCompassAddEvent, which fires when a grave compass is added to...

Read the rest of this update entry...