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Full item stack doesn't add in inventory

Discussion in 'Skript' started by Mattllama987, Feb 23, 2021.

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  1. Mattllama987

    Mattllama987 Active Member

    Aug 5, 2018
    Likes Received:
    Its a little hard to explain whats happening. Im making a auto collecting hoppers, and there is a little bug with it. When i place down the collector, it will auto loop dropped items and add those items into the inventory of the event-block. But for a example. If i throw a stack of wheat on the ground, it will only pickup 32. Same for everything. How can i fix this? If anyone knows whats wrong, please let me know ASAP.


    Code (Text):
    1. on place:
    2.     if name of player's held item contains "&bItem Collector":
    3.         if {collectors::max::%player's uuid%} >= 1:
    4.             cancel event
    5.             send "&aYou already have a collector placed down!"
    6.         else:
    7.             add 1 to {collectors::max::%player's uuid%}
    8.             send "&aYou placed your collector!" to player
    9.             set {collector::start::%player's uuid%} to true
    10.             set {collectors::%player's uuid%} to location of event-block
    11.             set {collector::size::%player's uuid%} to uncolored 2nd element of (split (line 5 of lore of player's held item) at "x")
    12.             while {collector::start::%player's uuid%} is true:
    13.                 loop dropped items in radius {collector::size::%player's uuid%} parsed as number of event-block:
    14.                     if item of loop-value is wheat, raw beef, cactus, nether wart plant, carrot, potato, leather, player head, zombie head, skeleton skull or creeper head:
    15.                         add item of loop-value to inventory of event-block
    16.                         delete loop-value
    17.                 wait 1 ticks
    Example of bug:
    --- Double Post Merged, Feb 24, 2021, Original Post Date: Feb 23, 2021 ---
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