Hello, someone could fix this sk for me, the error is as follows:
When I sell an item, it says that I do not have this item in inventory
Thank you!!
Skript on spigot and informations: https://www.spigotmc.org/resources/funnyshop-»-a-smart-shop-script.37224/
When I sell an item, it says that I do not have this item in inventory
Thank you!!
Skript on spigot and informations: https://www.spigotmc.org/resources/funnyshop-»-a-smart-shop-script.37224/
code_language.skript:
on script load:
if {FShop::Messages::GlobalPrefix} is not set:
set {FShop::Messages::GlobalPrefix} to "&6&lFunnyShop &8» "
if {FShop::Messages::BuySignLine1} is not set:
set {FShop::Messages::BuySignLine1} to "&4&lBuy Item"
if {FShop::Messages::BuySignLine2} is not set:
set {FShop::Messages::BuySignLine2} to "&0"
if {FShop::Messages::BuySignLine3} is not set:
set {FShop::Messages::BuySignLine3} to "&2&l&o"
if {FShop::Messages::BuySignLine4} is not set:
set {FShop::Messages::BuySignLine4} to "&8&nClick Here"
if {FShop::Messages::SellSignLine1} is not set:
set {FShop::Messages::SellSignLine1} to "&4&lSell Item"
if {FShop::Messages::SellSignLine2} is not set:
set {FShop::Messages::SellSignLine2} to "&0"
if {FShop::Messages::SellSignLine3} is not set:
set {FShop::Messages::SellSignLine3} to "&2&l&o"
if {FShop::Messages::SellSignLine4} is not set:
set {FShop::Messages::SellSignLine4} to "&8&nClick Here"
if {FShop::Messages::BuyMenuTitle} is not set:
set {FShop::Messages::BuyMenuTitle} to "&7» &8&lBuy Item"
if {FShop::Messages::SellMenuTitle} is not set:
set {FShop::Messages::SellMenuTitle} to "&7» &8&lSell Item"
if {FShop::Messages::BuyMenuText} is not set:
set {FShop::Messages::BuyMenuText} to "&c&l"
if {FShop::Messages::SellMenuText} is not set:
set {FShop::Messages::SellMenuText} to "&a&l"
on sign change:
line 1 of event-block is "[FunnyShop]" or "[FShop]"
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if player's gamemode is creative:
if line 2 of event-block is "buy":
if player has permission "fshop.buysign":
if line 3 of event-block is not empty:
if line 4 of event-block is not empty:
set {_Line1} to "%{FShop::Messages::BuySignLine1}%"
set {_Line2} to "%{FShop::Messages::BuySignLine2}%"
set {_Line3} to "%{FShop::Messages::BuySignLine3}%"
set {_Line4} to "%{FShop::Messages::BuySignLine4}%"
set {guild::shopitem::%line 3%} to "%line 3%" parsed as item
set {guild::priceitem::%line 3%} to "%line 4%" parsed as number
set line 1 of event-block to "%{_Line1}%"
set line 2 of event-block to "%{_Line2}%%line 3%"
set line 3 of event-block to "%{_Line3}%$%line 4%"
set line 4 of event-block to "%{_Line4}%"
else:
message "%{_prefix}% &cYou forgot to enter the Price!"
else:
message "%{_prefix}% &cYou forgot to enter the Item!"
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
else if line 2 of event-block is "sell":
if player has permission "fshop.sellsign":
if line 3 of event-block is not empty:
if line 4 of event-block is not empty:
set {_Line1} to "%{FShop::Messages::SellSignLine1}%"
set {_Line2} to "%{FShop::Messages::SellSignLine2}%"
set {_Line3} to "%{FShop::Messages::SellSignLine3}%"
set {_Line4} to "%{FShop::Messages::SellSignLine4}%"
set {guild::sellshopitem::%line 3%} to "%line 3%" parsed as item
set {guild::sellpriceitem::%line 3%} to "%line 4%" parsed as number
set line 1 of event-block to "%{_Line1}%"
set line 2 of event-block to "%{_Line2}%%line 3%"
set line 3 of event-block to "%{_Line3}%$%line 4%"
set line 4 of event-block to "%{_Line4}%"
else:
message "%{_prefix}% &cYou forgot to enter the Price!"
else:
message "%{_prefix}% &cYou forgot to enter the Item!"
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
else:
message "%{_prefix}% &cThe second line has to be Sell or Buy."
else:
message "%{_prefix}% &cYou need to be in Creative to do this!"
right click on sign:
set {_Line1-Buy} to "%{FShop::Messages::BuySignLine1}%"
set {_Line4-Buy} to "%{FShop::Messages::BuySignLine4}%"
set {_Line1-Sell} to "%{FShop::Messages::SellSignLine1}%"
set {_Line4-Sell} to "%{FShop::Messages::SellSignLine4}%"
line 2 of event-block is set
line 3 of event-block is set
if line 1 of event-block is "%{_Line1-Buy}%":
line 4 of event-block is "%{_Line4-Buy}%"
set {_ItemName} to "%uncoloured line 2%"
set {_item1} to "1 %{_ItemName}%" parsed as item
set {_item4} to "4 %{_ItemName}%" parsed as item
set {_item8} to "8 %{_ItemName}%" parsed as item
set {_item16} to "16 %{_ItemName}%" parsed as item
set {_item32} to "32 %{_ItemName}%" parsed as item
set {_item64} to "64 %{_ItemName}%" parsed as item
set {_price1} to 1*{guild::priceitem::%{_ItemName}%}
set {_price4} to 4*{guild::priceitem::%{_ItemName}%}
set {_price8} to 8*{guild::priceitem::%{_ItemName}%}
set {_price16} to 16*{guild::priceitem::%{_ItemName}%}
set {_price32} to 32*{guild::priceitem::%{_ItemName}%}
set {_price64} to 64*{guild::priceitem::%{_ItemName}%}
wait 1 tick
set {_menu} to "%{FShop::Messages::BuyMenuTitle}%"
set {_color} to "%{FShop::Messages::BuyMenuText}%"
open chest with 1 rows named "%{_menu}%" to player
wait 1 tick
set slot 1 of player's current inventory to 1 of {_item1} named "%{_color}%Buy 1x" with lore "&7&oCosts $%{_price1}%"
set slot 2 of player's current inventory to 4 of {_item4} named "%{_color}%Buy 4x" with lore "&7&oCosts $%{_price4}%"
set slot 3 of player's current inventory to 8 of {_item8} named "%{_color}%Buy 8x" with lore "&7&oCosts $%{_price8}%"
set slot 4 of player's current inventory to 16 of {_item16} named "%{_color}%Buy 16x" with lore "&7&oCosts $%{_price16}%"
set slot 5 of player's current inventory to 32 of {_item32} named "%{_color}%&e&lBuy 32x" with lore "&7&oCosts $%{_price32}%"
set slot 6 of player's current inventory to 64 of {_item64} named "%{_color}%&e&lBuy 64x" with lore "&7&oCosts $%{_price64}%"
set slot 8 of player's current inventory to nether star named "&c&lClose" with lore "&7&oClose this Menu"
else if line 1 of event-block is "%{_Line1-Sell}%":
line 4 of event-block is "%{_Line4-Sell}%"
set {_ItemName} to "%uncoloured line 2%"
set {_item1} to "1 %{_ItemName}%" parsed as item
set {_item4} to "4 %{_ItemName}%" parsed as item
set {_item8} to "8 %{_ItemName}%" parsed as item
set {_item16} to "16 %{_ItemName}%" parsed as item
set {_item32} to "32 %{_ItemName}%" parsed as item
set {_item64} to "64 %{_ItemName}%" parsed as item
set {_price1} to 1*{guild::sellpriceitem::%{_ItemName}%}
set {_price4} to 4*{guild::sellpriceitem::%{_ItemName}%}
set {_price8} to 8*{guild::sellpriceitem::%{_ItemName}%}
set {_price16} to 16*{guild::sellpriceitem::%{_ItemName}%}
set {_price32} to 32*{guild::sellpriceitem::%{_ItemName}%}
set {_price64} to 64*{guild::sellpriceitem::%{_ItemName}%}
wait 1 tick
set {_menu} to "%{FShop::Messages::SellMenuTitle}%"
set {_color} to "%{FShop::Messages::SellMenuText}%"
open chest with 1 rows named "%{_menu}%" to player
wait 1 tick
set slot 1 of player's current inventory to 1 of {_item1} named "%{_color}%Sell 1x" with lore "&7&oSells for $%{_price1}%"
set slot 2 of player's current inventory to 4 of {_item4} named "%{_color}%Sell 4x" with lore "&7&oSells for $%{_price4}%"
set slot 3 of player's current inventory to 8 of {_item8} named "%{_color}%Sell 8x" with lore "&7&oSells for $%{_price8}%"
set slot 4 of player's current inventory to 16 of {_item16} named "%{_color}%Sell 16x" with lore "&7&oSells for $%{_price16}%"
set slot 5 of player's current inventory to 32 of {_item32} named "%{_color}%Sell 32x" with lore "&7&oSells for $%{_price32}%"
set slot 6 of player's current inventory to 64 of {_item64} named "%{_color}%Sell 64x" with lore "&7&oSells for $%{_price64}%"
set slot 8 of player's current inventory to nether star named "&c&lClose" with lore "&7&oClose this Menu"
on inventory click:
set {_buymenu} to "%{FShop::Messages::BuyMenuTitle}%"
set {_sellmenu} to "%{FShop::Messages::SellMenuTitle}%"
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if inventory name of clicked inventory is "%{_sellmenu}%" or "%{_buymenu}%":
cancel event
if clicked slot is 1:
set {_x} to 1
else if clicked slot is 2:
set {_x} to 4
else if clicked slot is 3:
set {_x} to 8
else if clicked slot is 4:
set {_x} to 16
else if clicked slot is 5:
set {_x} to 32
else if clicked slot is 6:
set {_x} to 64
else if clicked slot is 8:
close player's inventory
clicked slot is 1 or 2 or 3 or 4 or 5 or 6
set {_block} to targeted block
set {_item} to "%uncoloured line 2 of {_block}%"
if inventory name of clicked inventory is "%{_buymenu}%":
set {_price} to {_x}*{guild::priceitem::%{_item}%}
invoke "FunnyShopBuy" from player and "%{_item}%" and "%{_x}%" and "%{_price}%"
else if inventory name of clicked inventory is "%{_sellmenu}%":
set {_price} to {_x}*{guild::sellpriceitem::%{_item}%}
invoke "FunnyShopSell" from player and "%{_item}%" and "%{_x}%" and "%{_price}%"
else if inventory name of clicked inventory is " &7&l» &8&lConfiguration":
cancel event
if clicked slot is 10:
if clicked item is a paper:
name of clicked item is "&e&l&nMessages & Text Editor"
invoke "FunnyShopMessages" from player
else if clicked item is a book:
name of clicked item is "&6&l&nPrefix&r "
set {FShop::ChangingText::%uuid of player%} to "GlobalPrefix"
else if clicked slot is 11:
if clicked item is a book:
name of clicked item is "&c&l&nBuy Sign&r &7- &e&l&nInfo&r "
set {FShop::ChangingText::%uuid of player%} to "BuySignLine1"
else if clicked slot is 12:
if clicked item is a book:
name of clicked item is "&c&l&nBuy Sign&r &7- &e&l&nItem Color&r "
set {FShop::ChangingText::%uuid of player%} to "BuySignLine2"
else if clicked slot is 13:
if clicked item is a book:
name of clicked item is "&c&l&nBuy Sign&r &7- &e&l&nMoney Color&r "
set {FShop::ChangingText::%uuid of player%} to "BuySignLine3"
else if clicked slot is 14:
if clicked item is a book:
name of clicked item is "&c&l&nBuy Sign&r &7- &e&l&nClick Here&r "
set {FShop::ChangingText::%uuid of player%} to "BuySignLine4"
else if clicked slot is 15:
if clicked item is a book:
name of clicked item is "&a&l&nSell Sign&r &7- &e&l&nInfo&r "
set {FShop::ChangingText::%uuid of player%} to "SellSignLine1"
else if clicked slot is 16:
if clicked item is a book:
name of clicked item is "&a&l&nSell Sign&r &7- &e&l&nItem Color&r "
set {FShop::ChangingText::%uuid of player%} to "SellSignLine2"
else if clicked slot is 19:
if clicked item is a book:
name of clicked item is "&a&l&nSell Sign&r &7- &e&l&nMoney Color&r "
set {FShop::ChangingText::%uuid of player%} to "SellSignLine3"
else if clicked slot is 20:
if clicked item is a book:
name of clicked item is "&a&l&nSell Sign&r &7- &e&l&nClick Here&r "
set {FShop::ChangingText::%uuid of player%} to "SellSignLine4"
else if clicked slot is 21:
if clicked item is a book:
name of clicked item is "&a&l&nBuy Menu&r &7- &d&l&nTitle&r "
set {FShop::ChangingText::%uuid of player%} to "BuyMenuTitle"
else if clicked slot is 22:
if clicked item is a book:
name of clicked item is "&a&l&nSell Menu&r &7- &d&l&nTitle&r "
set {FShop::ChangingText::%uuid of player%} to "SellMenuTitle"
else if clicked slot is 23:
if clicked item is a book:
name of clicked item is "&a&l&nBuy Menu&r &7- &b&l&nText Color&r "
set {FShop::ChangingText::%uuid of player%} to "BuyMenuText"
else if clicked slot is 24:
if clicked item is a book:
name of clicked item is "&a&l&nSell Menu&r &7- &b&l&nText Color&r "
set {FShop::ChangingText::%uuid of player%} to "SellMenuText"
else if clicked slot is 27:
clicked item is red glass pane
name of clicked item is " &c&l« Go Back "
invoke "FunnyShopCMenu" from player
clicked slot is 10 or 11 or 12 or 13 or 14 or 15 or 16 or 19 or 20 or 21 or 22 or 23 or 24
clicked item is a book
close inventory of player
message "&6&l%{_prefix}% &eWrite the Text you want in the Chat."
on chat:
{FShop::ChangingText::%uuid of player%} is set
cancel event
set {FShop::Messages::%{FShop::ChangingText::%uuid of player%}%} to "%coloured message%"
delete {FShop::ChangingText::%uuid of player%}
message "%{FShop::Messages::GlobalPrefix}% &8| &aYou've succesfully changed the Text!"
wait 10 ticks
open chest with 4 rows named " &7&l» &8&lConfiguration" to player
invoke "FunnyShopMessages" from player
set {_x::*} to 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 28, 29, 30, 31, 32, 33, 34 and 35
loop {_x::*}:
set slot loop-value of player's current inventory to black stained glass named ""
sub "FunnyShopBuy":
set {_p} to "%parameter 1%" parsed as player
set {_item} to "%parameter 2%" parsed as item
set {_ItemName} to "%parameter 2%"
set {_amount} to "%parameter 3%" parsed as integer
set {_price} to "%parameter 4%" parsed as integer
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if balance of {_p} >= {_price}:
if {_p} has enough space for {_amount} of {_item}:
remove {_price} from balance of {_p}
give {_amount} of {_item} to {_p}
message "%{_prefix}% &a&lYou've bought &f&l%{_amount}%x %{_ItemName}% &a&lfor &f&l$%{_price}%!" to {_p}
else:
message "%{_prefix}% &cYour inventory is full!" to {_p}
else:
message "%{_prefix}% &cNot enough money!" to {_p}
sub "FunnyShopSell":
set {_p} to "%parameter 1%" parsed as player
set {_item} to "%parameter 2%" parsed as item
set {_ItemName} to "%parameter 2%"
set {_amount} to "%parameter 3%" parsed as integer
set {_price} to "%parameter 4%" parsed as integer
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if {_p}'s inventory contains {_amount} of {_item}:
add {_price} to balance of {_p}
remove {_amount} of {_item} from {_p}'s inventory
message "%{_prefix}% &a&lYou've sold &f&l%{_amount}%x %{_ItemName}% &a&lfor &f&l$%{_price}%!" to {_p}
else:
message "%{_prefix}% &cYou haven't got %{_amount}%x %{_ItemName}%!" to {_p}
sub "FunnyShopCMenu":
set {_p} to "%parameter 1%" parsed as player
if inventory name of {_p}'s current inventory is " &7&l» &8&lConfiguration":
set {_x1::*} to 10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24 and 25
loop {_x1::*}:
set slot loop-value of {_p}'s current inventory to air
wait 1 tick
else:
open chest with 4 rows named " &7&l» &8&lConfiguration" to {_p}
wait 2 ticks
set {_x2::*} to 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 28, 29, 30, 31, 32, 33, 34 and 35
loop {_x2::*}:
set slot loop-value of {_p}'s current inventory to black stained glass named ""
set slot 10 of {_p}'s current inventory to paper named "&e&l&nMessages & Text Editor" with lore " ||&7Click here to change the messages||&7of this small FunnyShop Script!|| "
set slot 12 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 14 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 16 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 20 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 22 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
set slot 24 of {_p}'s current inventory to barrier named "&c&l&nComing Soon" with lore " || &7... || "
sub "FunnyShopMessages":
set {_p} to "%parameter 1%" parsed as player
if slot 10 of {_p}'s current inventory is not air:
set {_x::*} to 10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24 and 25
loop {_x::*}:
set slot loop-value of {_p}'s current inventory to air
wait 1 tick
set slot 10 of {_p}'s current inventory to a book named "&6&l&nPrefix&r " with lore " || &7Current Prefix: || &8» &7'&f%{FShop::Messages::GlobalPrefix}%&7'&r || "
set slot 11 of {_p}'s current inventory to a book named "&c&l&nBuy Sign&r &7- &e&l&nInfo&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::BuySignLine1}%&7'&r || "
set slot 12 of {_p}'s current inventory to a book named "&c&l&nBuy Sign&r &7- &e&l&nItem Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::BuySignLine2}%Example&7'&r || "
set slot 13 of {_p}'s current inventory to a book named "&c&l&nBuy Sign&r &7- &e&l&nMoney Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::BuySignLine3}%Example&7'&r || "
set slot 14 of {_p}'s current inventory to a book named "&c&l&nBuy Sign&r &7- &e&l&nClick Here&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::BuySignLine4}%&7'&r || "
set slot 15 of {_p}'s current inventory to a book named "&a&l&nSell Sign&r &7- &e&l&nInfo&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::SellSignLine1}%&7'&r || "
set slot 16 of {_p}'s current inventory to a book named "&a&l&nSell Sign&r &7- &e&l&nItem Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::SellSignLine2}%Example&7'&r || "
set slot 19 of {_p}'s current inventory to a book named "&a&l&nSell Sign&r &7- &e&l&nMoney Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::SellSignLine3}%Example&7'&r || "
set slot 20 of {_p}'s current inventory to a book named "&a&l&nSell Sign&r &7- &e&l&nClick Here&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::SellSignLine4}%&7'&r || "
set slot 21 of {_p}'s current inventory to a book named "&a&l&nBuy Menu&r &7- &d&l&nTitle&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::BuyMenuTitle}%&7'&r || "
set slot 22 of {_p}'s current inventory to a book named "&a&l&nSell Menu&r &7- &d&l&nTitle&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::SellMenuTitle}%&7'&r || "
set slot 23 of {_p}'s current inventory to a book named "&a&l&nBuy Menu&r &7- &b&l&nText Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::BuyMenuText}%Example&7'&r || "
set slot 24 of {_p}'s current inventory to a book named "&a&l&nSell Menu&r &7- &b&l&nText Color&r " with lore " || &7Currently: || &8» &7'&f%{FShop::Messages::SellMenuText}%Example&7'&r || "
wait 3 ticks
set slot 27 of {_p}'s current inventory to a red glass pane named " &c&l« Go Back "
command /funnyshop [<text>]:
permission: fshop.command
aliases: /fshop
trigger:
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
if arg-1 is "help":
if player has permission "fshop.help":
message "&8&l&m--------------------------------------" to player
message " &7» &6/fshop help &8» &7&oThis little help menu :)" to player
message " &7» &6/fshop reload &8» &7&oReload the Script!" to player
message " &7» &6/fshop configure &8» &7&oIn-Game configuration!" to player
message "&8&l&m--------------------------------------" to player
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
else if arg-1 is "configure" or "config" or "c":
if player has permission "fshop.config":
invoke "FunnyShopCMenu" from player
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
else if arg-1 is "reload" or "r":
if player has permission "fshop.reload":
load script from file "plugins/Skript/scripts/FunnyShop.sk"
message "%{_prefix}% &aThe &fFunnyShop &aScript has been reloaded!"
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
else:
if player has permission "fshop.help":
make player execute command "/fshop help"
else:
message "%{_prefix}% &cYou haven't got the permission for this!"
#on inventory click:
# if {guildshop::buying::%uuid of player%} is set:
# if "%click type%" is "SHIFT_LEFT":
# cancel event
# if "%click type%" is "SHIFT_RIGHT":
# cancel event
on break of sign:
set {_Line1-Buy} to "%{FShop::Messages::BuySignLine1}%"
set {_Line4-Buy} to "%{FShop::Messages::BuySignLine4}%"
set {_Line1-Sell} to "%{FShop::Messages::SellSignLine1}%"
set {_Line4-Sell} to "%{FShop::Messages::SellSignLine4}%"
set {_prefix} to "%{FShop::Messages::GlobalPrefix}%"
line 2 of event-block is set
line 3 of event-block is set
if line 1 of event-block is "%{_Line1-Buy}%":
line 4 of event-block is "%{_Line4-Buy}%"
if player is not sneaking:
cancel event
if player has permission "fshop.destroysign":
message "%{_prefix}% &cYou need to Sneak when you want to destroy a Shop sign!"
else:
if player has permission "fshop.destroysign":
message "%{_prefix}% &a&lYou successfully removed a Shop Sign!"
else:
cancel event
if line 1 of event-block is "%{_Line1-Sell}%":
line 4 of event-block is "%{_Line4-Sell}%"
if player is not sneaking:
cancel event
if player has permission "fshop.destroysign":
message "%{_prefix}% &cYou need to Sneak when you want to destroy a Shop sign!"
else:
if player has permission "fshop.destroysign":
message "%{_prefix}% &a&lYou successfully removed a Shop Sign!"
else:
cancel event
Last edited: