Hi guys. I want to know if it's possible to do this thing: I place a block (bedrock), right click it with any hoe, and the block become a farmland block. Above the farmland block i put crops:7, and on break of crops i collect money and crops respawn in a certain amount of time. At left and right to farmland block i put wall sign. On click on one of these signs, i upgrade the farm with Speed or Balance (they are multipliers, balance is when you break the crops and you collect money, you collect more, Speed is the delay of crops respawn), I DID IT ALL RIGHT, but there is a problem: When i place another block and right click it, the stats of the farm are the same of the others, and i don't want to. If this is possible with skript, thank you sooo much!
[doublepost=1581152409,1581152117][/doublepost]HERE IS THE SKRIPT:
[doublepost=1581152497][/doublepost]I know that this skript is annoying to read because of the lenght, but please help
[doublepost=1581152409,1581152117][/doublepost]HERE IS THE SKRIPT:
Code:
variables:
{bal mult.%player%} = 0
{sp mult.%player%} = 0
options:
p: &7[&6&lFarm&7]
on place of bedrock:
if name of event-block is "&a&lWheat Farm":
message "{@p} &6&lRight-Click the block" to player
message "&6&lcreate a &a&lWheat Farm&6&l!" to player
# FARM CREATE
on right click on bedrock:
if player is holding any hoe:
set {bal mult.%player%} to 0
set {sp mult.%player%} to 0
wait 10 ticks
set event-block to farmland
wait 1 ticks
set event-block to bedrock
wait 1 ticks
set event-block to farmland
wait 1 ticks
set event-block to bedrock
wait 1 ticks
set event-block to farmland
wait 1 ticks
set event-block to bedrock
wait 1 ticks
set event-block to farmland
wait 1 ticks
set event-block to bedrock
wait 1 ticks
set event-block to farmland
message "{@p} &a&lSuccesfully created &6&lWheat Farm&a&l!" to player
wait 40 ticks
set block above event-block to crops:7
set block left event-block to wall sign
set block right event-block to wall sign
set {rsign} to block right event-block
set {lsign} to block left event-block
if {lsign} is sign:
set line 1 of {lsign} to "&8[&c&lUpgrade&8]"
set line 2 of {lsign} to "&b&lSpeed"
if {sp mult.%player%} = 0:
set line 3 of {lsign} to "&2$&a&l50"
if {rsign} is sign:
set line 1 of {rsign} to "&8[&c&lUpgrade&8]"
set line 2 of {rsign} to "&c&lPower"
if {bal mult.%player%} = 0:
set line 3 of {rsign} to "&2$&a&l50"
stop
# CROPS BREAK
on break of crops:7:
if player has permission "skript.farm":
if block below event-block is farmland:
set {lsign} to block left block below event-block
set {rsign} to block right block below event-block
if {rsign} is wall sign:
if {lsign} is wall sign:
if line 2 of {lsign} is "&b&lSpeed":
if {bal mult.%player%} = 0:
# SP MULTIPLIER
if {sp mult.%player%} = 0:
cancel event
set event-block to air
add 2 to player's balance
show an action bar from "&aReceived&7: &2$&62.00" to player
wait 5 seconds
set event-block to crops:7
stop
if {sp mult.%player%} = 1:
cancel event
set event-block to air
add 2 to player's balance
show an action bar from "&aReceived&7: &2$&62.00" to player
wait 95 ticks
set event-block to crops:7
stop
if {sp mult.%player%} = 2:
cancel event
set event-block to air
add 2 to player's balance
show an action bar from "&aReceived&7: &2$&62.00" to player
wait 90 ticks
set event-block to crops:7
stop
if {sp mult.%player%} = 3:
cancel event
set event-block to air
add 2 to player's balance
show an action bar from "&aReceived&7: &2$&62.00" to player
wait 90 ticks
set event-block to crops:7
stop
if {sp mult.%player%} = 4:
cancel event
set event-block to air
add 2 to player's balance
show an action bar from "&aReceived&7: &2$&62.00" to player
wait 75 ticks
set event-block to crops:7
stop
if {sp mult.%player%} = 5:
cancel event
set event-block to air
add 2 to player's balance
show an action bar from "&aReceived&7: &2$&62.00" to player
wait 10 ticks
set event-block to crops:7
stop
if {sp mult.%player%} = 6:
cancel event
set event-block to air
add 2 to player's balance
show an action bar from "&aReceived&7: &2$&62.00" to player
wait 10 ticks
set event-block to crops:7
stop
# POWER MULTIPLIER
if line 2 of {rsign} is "&c&lPower":
if {bal mult.%player%} = 0:
cancel event
set event-block to air
add 2 to player's balance
show an action bar from "&aReceived&7: &2$&62.00" to player
wait 100 ticks
set event-block to crops:7
stop
if {bal mult.%player%} = 1:
cancel event
set event-block to air
add 5 to player's balance
show an action bar from "&aReceived&7: &2$&65.00" to player
wait 100 ticks
set event-block to crops:7
stop
if {bal mult.%player%} = 2:
cancel event
set event-block to air
add 7 to player's balance
show an action bar from "&aReceived&7: &2$&67.00" to player
wait 100 ticks
set event-block to crops:7
stop
if {bal mult.%player%} = 3:
cancel event
set event-block to air
add 10 to player's balance
show an action bar from "&aReceived&7: &2$&610.00" to player
wait 100 ticks
set event-block to crops:7
stop
if {bal mult.%player%} = 4:
cancel event
set event-block to air
add 12 to player's balance
show an action bar from "&aReceived&7: &2$&612.00" to player
wait 100 ticks
set event-block to crops:7
stop
if {bal mult.%player%} = 5:
cancel event
set event-block to air
add 15 to player's balance
show an action bar from "&aReceived&7: &2$&615.00" to player
wait 100 ticks
set event-block to crops:7
stop
on break of farmland:
if player has permission "skript.farm":
if player is not holding hoe:
cancel event
else:
if block above event-block is crops:7:
if block left event-block is wall sign:
if player is holding hoe:
set event-block to air
set block above event-block to air
set block left event-block to air
message "{@p} &c&lSuccesfully broke a farm!" to player
on break of wall sign:
if line 1 of event-block is "&8[&c&lUpgrade&8]":
cancel event
on right click on wall sign:
if player has permission "skript.farm":
if line 3 of event-block is "&2$&a&l50":
# SPEED
if line 2 of event-block is "&b&lSpeed":
if player's balance > 49:
set {sp mult.%player%} to 1
remove 50 from player's balance
message "{@p} &a&lFarm upgraded! &3(&b&lSpeed&3)" to player
set line 3 of event-block to "&2$&a&l150"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l150":
if line 2 of event-block is "&b&lSpeed":
if player's balance > 149:
set {sp mult.%player%} to 2
remove 150 from player's balance
set line 3 of event-block to "&2$&a&l500"
message "{@p} &a&lFarm upgraded! &3(&b&lSpeed&3)" to player
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l500":
if line 2 of event-block is "&b&lSpeed":
if player's balance > 499:
set {sp mult.%player%} to 3
remove 500 from player's balance
message "{@p} &a&lFarm upgraded! &3(&b&lSpeed&3)" to player
set line 3 of event-block to "&2$&a&l1.500"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l1.500":
if line 2 of event-block is "&b&lSpeed":
if player's balance > 1499:
set {sp mult.%player%} to 4
remove 1500 from player's balance
message "{@p} &a&lFarm upgraded! &3(&b&lSpeed&3)" to player
set line 3 of event-block to "&2$&a&l3.500"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l3.500":
if line 2 of event-block is "&b&lSpeed":
if player's balance > 3499:
set {sp mult.%player%} to 5
remove 3500 from player's balance
message "{@p} &a&lFarm upgraded! &3(&b&lSpeed&3)" to player
set line 3 of event-block to "&2$&a&l7.500"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l7.500":
if line 2 of event-block is "&b&lSpeed":
if player's balance > 7499:
set {sp mult.%player%} to 6
remove 7500 from player's balance
message "{@p} &a&lFarm upgraded! &3(&b&lSpeed&3)" to player
set line 3 of event-block to "&2$&a&l10.000"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
# BALANCE
if line 3 of event-block is "&2$&a&l50":
if line 2 of event-block is "&c&lPower":
if player's balance > 49:
set {bal mult.%player%} to 1
remove 50 from player's balance
message "{@p} &a&lFarm upgraded! &3(&c&lPower&3)" to player
set line 3 of event-block to "&2$&a&l150"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l150":
if line 2 of event-block is "&c&lPower":
if player's balance > 149:
set {bal mult.%player%} to 2
remove 150 from player's balance
message "{@p} &a&lFarm upgraded! &3(&c&lPower&3)" to player
set line 3 of event-block to "&2$&a&l500"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l500":
if line 2 of event-block is "&c&lPower":
if player's balance > 499:
set {bal mult.%player%} to 3
remove 500 from player's balance
message "{@p} &a&lFarm upgraded! &3(&c&lPower&3)" to player
set line 3 of event-block to "&2$&a&l1.500"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l1.500":
if line 2 of event-block is "&c&lPower":
if player's balance > 1499:
set {bal mult.%player%} to 4
remove 1500 from player's balance
message "{@p} &a&lFarm upgraded! &3(&c&lPower&3)" to player
set line 3 of event-block to "&2$&a&l3.500"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l3.500":
if line 2 of event-block is "&c&lPower":
if player's balance > 3499:
set {bal mult.%player%} to 5
remove 3500 from player's balance
message "{@p} &a&lFarm upgraded! &3(&c&lPower&3)" to player
set line 3 of event-block to "&2$&a&l7.500"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
if line 3 of event-block is "&2$&a&l7.500":
if line 2 of event-block is "&c&lPower":
if player's balance > 7499:
set {bal mult.%player%} to 6
remove 7500 from player's balance
message "{@p} &a&lFarm upgraded! &3(&c&lPower&3)" to player
set line 3 of event-block to "&2$&a&l10.000"
stop
else:
message "{@p} &c&lInsufficent money!" to player
stop
else:
message "&cAny permission." to player
command /reset: #TEST COMMAND
trigger:
set {bal mult.%player%} to 0
set {sp mult.%player%} to 0