dude can you send all skript in here
command:/quest
trigger:
if {%player%.quest_master} is 3:
message: "&equest_master coal chalange: &7mine 1000 Coal Ore"to player
else :
message "&eYou do not have any quests started" to player
vairalbles:
{%player%.quest_master} = 0
{%player%.quest_masterclick} = false
{%player%.quest_mastercoal} = 0
on rightclick on entity:
if name of entity is "quest_master":
if {%player%.quest_masterclick} is false:
set {%player%.jumclick} to true
if {%player%.quest_master} is 3:
if {%player%.quest_mastercoal} is less than 1000:
message "&edungeon_master : You haven't mined 1000 coal ore yet " to player
play sound"entity.villagr.no" with volume 2 and pich 1 to player
else:
set {%player%.quest_master} to 4
play sound "entity.firework_rocket.twinkle" with volume 10 and pich 4 to player
message "&equest_master:you compleated the quest congratulations here is your revard" to player
give player 1 nautilus_shell
send "&b+1 nautilus_shell" to player
if{%player%.quest_master} is 2:
send "&edungeon_master:&7if you mine 1000 coal i will pay you(3/3)" to player
set {%player%.quest_master} to 3
play sound " minecraft:entity_villager_yes " with volume 1 and pich 1 to player
message " &equest started:&aquest_master coal chalange " to player
play sound "entity.ender_dragon.growl" with volume 1 and pich 1 to player
If {%player%.quest_master}is 1:
send "&equest_master:&7I can give you job if you finish it i will give you something (2/3)" to player
set {%player%.quest_master} to 2
play sound "minecraft:enity.villagr.trade" with volume 1 and pich 1 to player
if {%player%.quest_master} = 0:
send "&equest_master:&7 Hello fellow server player i see you are looking for some money (1/3)" to player
play sound "minecraft:entity.villagr.trade" with volume 1 and pich 1 to player
on mine of coal_ore:
if {%player%.quest_master} = 3:
add 1 to {%player%}
set {%player%.quest_mastercoal} to 1
on mine of coal ore:
If {%player%.quest_mastercoal} is equal to 1000:
send "&eQuest compleate &aquest_master coal quest complete" to player
play sound "entity_firework_rocket_twinkle" with volume 10 and pitch 4 to player