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Solved Elytra and fireworks problem

Discussion in 'Requests' started by BluePenguin_Won, Jun 30, 2022.

  1. BluePenguin_Won

    Joined:
    Jun 30, 2022
    Messages:
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    1
    I want to make a infinite firework with skript. with this skript, if player is aiming void, the firework doubled. can you guys help me?
    here is my code:
    on rightclick holding firework:
    →if name of player's tool contains "&cfirework":
    →→give 1 firework named "&cfirework" to player
    (→=tab)
     
  2. Iroh

    Iroh New Member

    Joined:
    Apr 8, 2022
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    I believe the firework is duplicating because when you don't click on a block the firework isn't used.

    try this it should only give the firework when it is used as an elytra boost or on a block.

    i didn't test this code so it might not work

    Code (Text):
    1. on rightclick holding firework:
    2.   if name of player's tool contains "&cfirework":
    3.     if player is gliding:
    4.       give 1 firework named "&cfirework" to player
    5.     else if clicked block is set:
    6.       give 1 firework named "&cfirework" to player
     
  3. BluePenguin_Won

    Joined:
    Jun 30, 2022
    Messages:
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    1
    it is good, but it says player can't compare with 'gliding'.
    --- Double Post Merged, Jul 1, 2022, Original Post Date: Jul 1, 2022 ---
    I want to make it like using firework at creative mode
    --- Double Post Merged, Jul 1, 2022 ---
    I solved problem with this code!
    Code (Skript):
    1. on elytra boost:
    2.     if name of player's tool contains "&cFirework":
    3.         give 1 firework named "&cFirework"to player
    4.         remove firework named ""&cFirework" from the player
    5. on rightclick holding firework:
    6.    if clicked block is set:
    7.        if name of player's tool contains "&cFirework":
    8.            cancel event
     
    • Like Like x 1

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