Solved Elytra and fireworks problem

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Jun 30, 2022
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Republic of Korea
I want to make a infinite firework with skript. with this skript, if player is aiming void, the firework doubled. can you guys help me?
here is my code:
on rightclick holding firework:
→if name of player's tool contains "&cfirework":
→→give 1 firework named "&cfirework" to player
(→=tab)
 
I believe the firework is duplicating because when you don't click on a block the firework isn't used.

try this it should only give the firework when it is used as an elytra boost or on a block.

i didn't test this code so it might not work

Code:
on rightclick holding firework:
  if name of player's tool contains "&cfirework":
    if player is gliding:
      give 1 firework named "&cfirework" to player
    else if clicked block is set:
      give 1 firework named "&cfirework" to player
 
I believe the firework is duplicating because when you don't click on a block the firework isn't used.

try this it should only give the firework when it is used as an elytra boost or on a block.

i didn't test this code so it might not work

Code:
on rightclick holding firework:
  if name of player's tool contains "&cfirework":
    if player is gliding:
      give 1 firework named "&cfirework" to player
    else if clicked block is set:
      give 1 firework named "&cfirework" to player

it is good, but it says player can't compare with 'gliding'.
[doublepost=1656672200,1656672156][/doublepost]I want to make it like using firework at creative mode
[doublepost=1656701804][/doublepost]I solved problem with this code!
code_language.skript:
on elytra boost:
    if name of player's tool contains "&cFirework":
        give 1 firework named "&cFirework"to player
        remove firework named ""&cFirework" from the player
on rightclick holding firework:
    if clicked block is set:
        if name of player's tool contains "&cFirework":
            cancel event
 
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