drop items at feet when inv full

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ChikensBox

Member
Sep 30, 2023
3
0
1
23
Hi im trying to make my code drop the items that are mined on the floor at players feet if inventory is full, i have skbee installed as a plugin and here is my code:
code_language.skript:
on break:
    if {build.%player%} is set:
        "%region at event-block%" does not contain "mine"
        cancel drops of items
        
    if drops of event-block is set:
        "%region at event-block%" contains "mine"
        give player drops of event-block using player's tool #or drop if inv is full
        cancel drops of items
        stop
    "%region at event-block%" contains "mine"
    set {_drops} to level of fortune on player's tool
    if level of fortune on player's tool is not set:
        set {_drops} to 1
    set {_x} to random integer between 1 and {_drops}
    cancel drops of items
    give player {_x} of event-block #or drop if inv is full

on place:
    if {build.%player%} is set:
        cancel event
        
on break:
    if {build.%player%} is set:
        "%region at event-block%" contains "world"
        "%region at event-block%" does not contain "mine"
        cancel event

command /build:
    permission: admin.build
    trigger:
        if {build.%player%} is not set:
            set {build.%player%} to true
            send "&r[&4SU&r] &eBuild mode &c&nOff"
        else:
            delete {build.%player%}
            send "&r[&4SU&r] &eBuild mode &a&nOn"

on join:
    player has permission "admin.build"
    set {build.%player%} to true
    send colored "&r[&4SU&r] &eBuild mode &c&nOff&e."
    send colored "&r[&4SU&r] &ePlease use &9&n&l/build&r&e to &a&n&lenable&r&e/&c&n&ldiasble"
 
just use condition:

Code:
loop drops of event-block using player's tool:
  if player has space for loop-value:
    give loop-value to player
  else:
    drop loop-value at player's location without velocity
 
Every 1 second:
Loop all players:
If loop-player’s inventory is full:
Loop all items in loop-players inventory:
Drop loop-value
 
No need to do all that, just use SkBee's `give or drop` effect.
https://skripthub.net/docs/?id=9276
Ok, but how do i make the drop depend on the players tool (ex if mining stone and doesnt have silktouch, than drop stone)
this is what i have, "using player's tool" part doesnt work here
Code:
on break:
    if {-build.%player%} is set: #if is set than player does not have build perms
        "%region at event-block%" contains "mine"
        set {_drops} to level of fortune on player's tool
        if level of fortune on player's tool is not set:
            set {_drops} to 1
        set {_x} to random integer between 1 and {_drops}
        cancel drops of items 
        give or drop {_x} of event-block to player
    if {-build.%player%} is not set:
        cancel drops of items
 
Last edited: