Wondering if there is a way to detect when a particle created from DrawLine (sk dragon) reaches targeted-block:
If not is there a way to check if it reaches the arrow?
code_language.skript:
command /test:
trigger:
make the player shoot an arrow at speed 1000
loop 100 times:
wait 1 tick
#if particle hasn't reached targeted block/arrow:
drawLine particle smoke, XYZ 0, 0, 0, center player, target location of target block, id "%player%-%loop-number%", rainbowMode false, solid false, density 2, length 0, zigZag count 0, height 0, visibleRange 100, displacementXYZ 0, 0, 0, pulseDelay 1
else:
exit 1 loop