Code:
options:
fthe_blocks: stone, diorite
...
set {_fthe_blocks_random::*} to split "{@fthe_blocks}" at ", "
set {_fthe_blocks} to random element out of {_fthe_blocks_random::*}
send "%{_fthe_blocks}%"
drop {_fthe_blocks} at location 64, 2, -348 in world "world" without velocity
Code:
drop {_fthe_blocks} at location 64, 2, -348 in world "world" without velocity