1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  2. LOOKING FOR A VERSION OF SKRIPT?

    You can always check out our Wiki for downloads and any other information about Skript!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Solved custom banner in gui

Discussion in 'Skript' started by hakeem_j, Jan 10, 2018.

Thread Status:
Not open for further replies.
  1. hakeem_j

    hakeem_j Member

    Joined:
    Aug 17, 2017
    Messages:
    39
    Likes Received:
    1
    how to make gui have custom banner use skquery
    thanks for see my thread
     
  2. Best Answer:
    Post #2 by Wynnevir, Jan 10, 2018
  3. Wynnevir

    Wynnevir Well-Known Member

    Joined:
    Jul 9, 2017
    Messages:
    1,016
    Likes Received:
    62
    try to use custom nbt use skstuff
    thanks for see my answer
    Code (Skript):
    1. #try this perhaps. But Tuske is better for gui's less buggy
    2. set {_nbt} to "{BlockEntityTag:{Patterns:[{Color:*colorId*,Pattern:"*patternId*"},{Color:*colorId*,Pattern:"*patternId*"}, etc. ]}}"
    3. format gui slot 0 of the player with banner item with custom nbt "%{_nbt}%"
     
    • Funny Funny x 3
Thread Status:
Not open for further replies.

Share This Page

Loading...