code (skript):
command /cookies:
trigger:
set {_cookies} to a new chest inventory with 3 row with name "&4Cookie Clicker"
set slot 0,1,2,3,4,5,6,7,8,9,17,18,19,20,21,22,23,24,25,26 of {_cookies} to blue stained glass pane
set slot 10 of {_cookies} to cookie named "&cClick Me!" with lore "Click to gain cookies!"
set slot 16 of {_cookies} to book and quill named "&cCookies Shop" with lore "Click to open the cookies shop"
set slot 11,12,13,14,15 of {_cookies} to blue stained glass pane
open {_cookies} to player
on inventory click:
if name of event-inventory is "&4Cookie Clicker":
if event-slot is 10:
if {cookieupgrades::%player's uuid%} = 0:
add 1 to {cookiesclicked::%player's uuid%}
stop
else if {cookieupgrades::%player's uuid%} = 1:
add 2 to {cookiesclicked::%player's uuid%}
stop
else if {cookieupgrades::%player's uuid%} = 3:
add 3 to {cookiesclicked::%player's uuid%}
stop
on inventory click:
if name of event-inventory is "&4Cookie Clicker":
if event-slot is 16:
set {_upg} to a new chest inventory with 3 row with name "&4Cookie Shop"
set slot 0,1,2,3,4,5,6,7,8,9,17,18,19,20,21,22,23,24,25,26 of {_upg} to blue stained glass pane
if {cookieupgrades::%player's uuid%} = 3:
set slot 10 of {_upg} to barrier named "&c&lYou Have Max Cookie Upgrades"
else:
set slot 10 of {_upg} to cookie named "&cUpgrade Cookies Per Click"
set slot 16 of {_upg} to cookie named "&cBack To Clicking"
set slot 11,12,13,14,15 of {_upg} to blue stained glass pane
open {_upg} to player
on inventory click:
if name of event-inventory is "&4Cookie Shop"
if event-slot is 10:
if {cookieupgrades::%player's uuid%} = 0:
if {cookiesclicked::%player's uuid%} >= 100:
send "&cCookie Upgrade Bought!" to player
add 1 to {cookieupgrades::%player's uuid%}
remove 100 from {cookiesclicked::%player's uuid%}
stop
else:
send "&cClick More Cookies First!"
else if {cookieupgrades::%player's uuid%} = 1:
if {cookiesclicked::%player's uuid%} >= 1000:
send "&cCookie Upgrade Bought!" to player
add 1 to {cookieupgrades::%player's uuid%}
remove 1000 from {cookiesclicked::%player's uuid%}
stop
else:
send "&cClick More Cookies First"
else if {cookieupgrades::%player's uuid%} = 2:
if {cookiesclicked::%player's uuid%} >= 10000:
send "&cCookie Upgrade Bought!" to player
add 1 to {cookieupgrades::%player's uuid%}
remove 10000 from {cookiesclicked::%player's uuid%}
stop
else:
send "&cClick More Cookies First"
#----- Made by cxrby Any errors msg me on discord cxrby#4821 -----#
command /cookies:
trigger:
set {_cookies} to a new chest inventory with 3 row with name "&4Cookie Clicker"
set slot 0,1,2,3,4,5,6,7,8,9,17,18,19,20,21,22,23,24,25,26 of {_cookies} to blue stained glass pane
set slot 10 of {_cookies} to cookie named "&cClick Me!" with lore "Click to gain cookies!"
set slot 16 of {_cookies} to book and quill named "&cCookies Shop" with lore "Click to open the cookies shop"
set slot 11,12,13,14,15 of {_cookies} to blue stained glass pane
open {_cookies} to player
on inventory click:
if name of event-inventory is "&4Cookie Clicker":
if event-slot is 10:
if {cookieupgrades::%player's uuid%} = 0:
add 1 to {cookiesclicked::%player's uuid%}
stop
else if {cookieupgrades::%player's uuid%} = 1:
add 2 to {cookiesclicked::%player's uuid%}
stop
else if {cookieupgrades::%player's uuid%} = 3:
add 3 to {cookiesclicked::%player's uuid%}
stop
on inventory click:
if name of event-inventory is "&4Cookie Clicker":
if event-slot is 16:
set {_upg} to a new chest inventory with 3 row with name "&4Cookie Shop"
set slot 0,1,2,3,4,5,6,7,8,9,17,18,19,20,21,22,23,24,25,26 of {_upg} to blue stained glass pane
if {cookieupgrades::%player's uuid%} = 3:
set slot 10 of {_upg} to barrier named "&c&lYou Have Max Cookie Upgrades"
else:
set slot 10 of {_upg} to cookie named "&cUpgrade Cookies Per Click"
set slot 16 of {_upg} to cookie named "&cBack To Clicking"
set slot 11,12,13,14,15 of {_upg} to blue stained glass pane
open {_upg} to player
on inventory click:
if name of event-inventory is "&4Cookie Shop"
if event-slot is 10:
if {cookieupgrades::%player's uuid%} = 0:
if {cookiesclicked::%player's uuid%} >= 100:
send "&cCookie Upgrade Bought!" to player
add 1 to {cookieupgrades::%player's uuid%}
remove 100 from {cookiesclicked::%player's uuid%}
stop
else:
send "&cClick More Cookies First!"
else if {cookieupgrades::%player's uuid%} = 1:
if {cookiesclicked::%player's uuid%} >= 1000:
send "&cCookie Upgrade Bought!" to player
add 1 to {cookieupgrades::%player's uuid%}
remove 1000 from {cookiesclicked::%player's uuid%}
stop
else:
send "&cClick More Cookies First"
else if {cookieupgrades::%player's uuid%} = 2:
if {cookiesclicked::%player's uuid%} >= 10000:
send "&cCookie Upgrade Bought!" to player
add 1 to {cookieupgrades::%player's uuid%}
remove 10000 from {cookiesclicked::%player's uuid%}
stop
else:
send "&cClick More Cookies First"
#----- Made by cxrby Any errors msg me on discord cxrby#4821 -----#