im trying to compare 2 items and not compare their durabilty while doing so e.g:
however for example, if 1 of them is full durability and 1 is even slightly damaged they dont count as the same, if there is any way of avoiding this please tell me so,
Code:
if {item::1} is {item::2}:
send "same item!" to player
however for example, if 1 of them is full durability and 1 is even slightly damaged they dont count as the same, if there is any way of avoiding this please tell me so,