citizen damage

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FlamForEver

Member
Aug 10, 2023
24
0
1
16
hy, in this skript the last citizen suffers no damage. no error in this skript, and the {_id} is set correctly I know this because when I made the citizen say something it made the last spawned citizen to say it (aka the citizen I'm trying to make it take damage).


Code:
command /testnpc <text>:
    permission: op
    trigger:
        create citizen named arg-1 at location of player
        set {_id} to last created citizen id
        make citizen {_id} vulnerable
        set citizen {_id} max health to 10