I am trying to create custom armors for my server.
With Skript, I created armor with a specific name:
- Gorro NOX
- Pechera NOX
- Pantalones NOX
- Botas NOX
**(helmet, chestplate, leggings and boots)
Then I created a texture package with these directories:
resourcepacks\FixTextures\assets\minecraft\optifine\cit\armor\nox
And inside this folder I have put the image files:
- nox_capa_1
- nox_capa_2
Then I created a text file for each element of the armor:
- gorro_nox.properties
- pechera_nox.properties
- pants_nox.properties
- boots_nox.properties
Each file has a structure similar to this:
I don't know where I am failing, because I still see the normal texture of vanilla iron.
With Skript, I created armor with a specific name:
- Gorro NOX
- Pechera NOX
- Pantalones NOX
- Botas NOX
**(helmet, chestplate, leggings and boots)
Then I created a texture package with these directories:
resourcepacks\FixTextures\assets\minecraft\optifine\cit\armor\nox
And inside this folder I have put the image files:
- nox_capa_1
- nox_capa_2
Then I created a text file for each element of the armor:
- gorro_nox.properties
- pechera_nox.properties
- pants_nox.properties
- boots_nox.properties
Each file has a structure similar to this:
Code:
type = armor
items = minecraft: iron_chestplate
texture.iron_layer_1 = nox_capa_1
texture.iron_layer_2 = nox_capa_2
nbt.display.Name=\u00A7ePechera NOX *
I don't know where I am failing, because I still see the normal texture of vanilla iron.