CIT Custom armor with optifine

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Jan 29, 2017
I am trying to create custom armors for my server.

With Skript, I created armor with a specific name:

- Gorro NOX
- Pechera NOX
- Pantalones NOX
- Botas NOX
**(helmet, chestplate, leggings and boots)

Then I created a texture package with these directories:


And inside this folder I have put the image files:

- nox_capa_1
- nox_capa_2

Then I created a text file for each element of the armor:


Each file has a structure similar to this:

type = armor
items = minecraft: iron_chestplate
texture.iron_layer_1 = nox_capa_1
texture.iron_layer_2 = nox_capa_2
nbt.display.Name=\u00A7ePechera NOX *

I don't know where I am failing, because I still see the normal texture of vanilla iron.