CIT Custom armor with optifine

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Lummox

Member
Jan 29, 2017
28
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I am trying to create custom armors for my server.

With Skript, I created armor with a specific name:

- Gorro NOX
- Pechera NOX
- Pantalones NOX
- Botas NOX
**(helmet, chestplate, leggings and boots)

Then I created a texture package with these directories:

resourcepacks\FixTextures\assets\minecraft\optifine\cit\armor\nox

And inside this folder I have put the image files:

- nox_capa_1
- nox_capa_2

Then I created a text file for each element of the armor:

- gorro_nox.properties
- pechera_nox.properties
- pants_nox.properties
- boots_nox.properties

Each file has a structure similar to this:


Code:
type = armor
items = minecraft: iron_chestplate
texture.iron_layer_1 = nox_capa_1
texture.iron_layer_2 = nox_capa_2
nbt.display.Name=\u00A7ePechera NOX *

I don't know where I am failing, because I still see the normal texture of vanilla iron.