I have a question, how can i do that the chestfill fills the chest every 10 seconds?
My script:
Thank you
My script:
code_language.skript:
on load:
delete {random.item.list::*}
add 2 diamond to {random.item.list::*}
add 2 iron ingot to {random.item.list::*}
add 2 leather to {random.item.list::*}
add 2 tnt to {random.item.list::*}
add 1 flint and steel to {random.item.list::*}
add 1 golden apple to {random.item.list::*}
add 4 cooked beef to {random.item.list::*}
add 32 stone to {random.item.list::*}
add 32 cobblestone to {random.item.list::*}
add 4 cooked porkchop to {random.item.list::*}
add 32 planks to {random.item.list::*}
add 2 apple to {random.item.list::*}
add 1 stone sword to {random.item.list::*}
add 1 stone pickaxe to {random.item.list::*}
add 1 stone axe to {random.item.list::*}
add 1 leather leggings to {random.item.list::*}
add 1 leather boots to {random.item.list::*}
add 1 leather chestplate to {random.item.list::*}
add 1 leather helmet to {random.item.list::*}
add 4 snowball to {random.item.list::*}
add 4 arrow to {random.item.list::*}
add 1 bow to {random.item.list::*}
add 1 iron sword to {random.item.list::*}
add 1 iron pickaxe to {random.item.list::*}
add 1 iron axe to {random.item.list::*}
add 1 iron leggings to {random.item.list::*}
add 1 iron boots to {random.item.list::*}
add 1 iron chestplate to {random.item.list::*}
add 1 iron helmet to {random.item.list::*}
add 1 diamond sword to {random.item.list::*}
add 1 diamond pickaxe to {random.item.list::*}
add 1 diamond axe to {random.item.list::*}
add 1 diamond boots to {random.item.list::*}
add 1 diamond leggings to {random.item.list::*}
add 1 diamond helmet to {random.item.list::*}
add 1 diamond chestplate to {random.item.list::*}
wait 1 tick
execute console command "/chest"
create timer "chestzeit" for 10 seconds
command /chest:
trigger:
loop blocks in radius 1 around {chestloc}:
if loop-block is a chest:
clear loop-block's inventory
set {_item} to a random number between 3 and 6
loop {_item} times:
set {_randomitem} to random element out of {random.item.list::*}
add {_randomitem} to the loop-block's inventory
command /setloc:
trigger:
set {chestloc} to player's position
on timer complete:
stop timer "chestzeit"
execute console command "/chest"
create timer "chestzeit" for 10 seconds
Thank you
Last edited: