Chest Loot

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  • LOOKING FOR A VERSION OF SKRIPT?

    You can always check out skUnity Downloads for downloads and any other information about Skript!

Status
Not open for further replies.

Fridious

Member
Jun 23, 2017
33
0
0
46
I have a question, how can i do that the chestfill fills the chest every 10 seconds?

My script:

code_language.skript:
on load:
    delete {random.item.list::*}
    add 2 diamond to {random.item.list::*}
    add 2 iron ingot to {random.item.list::*}
    add 2 leather to {random.item.list::*}
    add 2 tnt to {random.item.list::*}
    add 1 flint and steel to {random.item.list::*}
    add 1 golden apple to {random.item.list::*}
    add 4 cooked beef to {random.item.list::*}
    add 32 stone to {random.item.list::*}
    add 32 cobblestone to {random.item.list::*}
    add 4 cooked porkchop to {random.item.list::*}
    add 32 planks to {random.item.list::*}
    add 2 apple to {random.item.list::*}
    add 1 stone sword to {random.item.list::*}
    add 1 stone pickaxe to {random.item.list::*}
    add 1 stone axe to {random.item.list::*}
    add 1 leather leggings to {random.item.list::*}
    add 1 leather boots to {random.item.list::*}
    add 1 leather chestplate to {random.item.list::*}
    add 1 leather helmet to {random.item.list::*}
    add 4 snowball to {random.item.list::*}
    add 4 arrow to {random.item.list::*}
    add 1 bow to {random.item.list::*}
    add 1 iron sword to {random.item.list::*}
    add 1 iron pickaxe to {random.item.list::*}
    add 1 iron axe to {random.item.list::*}
    add 1 iron leggings to {random.item.list::*}
    add 1 iron boots to {random.item.list::*}
    add 1 iron chestplate to {random.item.list::*}
    add 1 iron helmet to {random.item.list::*}
    add 1 diamond sword to {random.item.list::*}
    add 1 diamond pickaxe to {random.item.list::*}
    add 1 diamond axe to {random.item.list::*}
    add 1 diamond boots to {random.item.list::*}
    add 1 diamond leggings to {random.item.list::*}
    add 1 diamond helmet to {random.item.list::*}
    add 1 diamond chestplate to {random.item.list::*}
    wait 1 tick
    execute console command "/chest"
    create timer "chestzeit" for 10 seconds
command /chest:
    trigger:
        loop blocks in radius 1 around {chestloc}:
            if loop-block is a chest:
                clear loop-block's inventory
                set {_item} to a random number between 3 and 6
                loop {_item} times:
                    set {_randomitem} to random element out of {random.item.list::*}
                    add {_randomitem} to the loop-block's inventory
command /setloc:
    trigger:
        set {chestloc} to player's position

on timer complete:
    stop timer "chestzeit"
    execute console command "/chest"
    create timer "chestzeit" for 10 seconds


Thank you
 
Last edited:
Impossible to read your code. Use

code_language.skript:
[CODE=SKRIPT]CODE INSIDE[ /CODE]
code_language.skript:
on load:
    delete {random.item.list::*}
    add 2 diamond to {random.item.list::*}
    add 2 iron ingot to {random.item.list::*}
    add 2 leather to {random.item.list::*}
    add 2 tnt to {random.item.list::*}
    add 1 flint and steel to {random.item.list::*}
    add 1 golden apple to {random.item.list::*}
    add 4 cooked beef to {random.item.list::*}
    add 32 stone to {random.item.list::*}
    add 32 cobblestone to {random.item.list::*}
    add 4 cooked porkchop to {random.item.list::*}
    add 32 planks to {random.item.list::*}
    add 2 apple to {random.item.list::*}
    add 1 stone sword to {random.item.list::*}
    add 1 stone pickaxe to {random.item.list::*}
    add 1 stone axe to {random.item.list::*}
    add 1 leather leggings to {random.item.list::*}
    add 1 leather boots to {random.item.list::*}
    add 1 leather chestplate to {random.item.list::*}
    add 1 leather helmet to {random.item.list::*}
    add 4 snowball to {random.item.list::*}
    add 4 arrow to {random.item.list::*}
    add 1 bow to {random.item.list::*}
    add 1 iron sword to {random.item.list::*}
    add 1 iron pickaxe to {random.item.list::*}
    add 1 iron axe to {random.item.list::*}
    add 1 iron leggings to {random.item.list::*}
    add 1 iron boots to {random.item.list::*}
    add 1 iron chestplate to {random.item.list::*}
    add 1 iron helmet to {random.item.list::*}
    add 1 diamond sword to {random.item.list::*}
    add 1 diamond pickaxe to {random.item.list::*}
    add 1 diamond axe to {random.item.list::*}
    add 1 diamond boots to {random.item.list::*}
    add 1 diamond leggings to {random.item.list::*}
    add 1 diamond helmet to {random.item.list::*}
    add 1 diamond chestplate to {random.item.list::*}
    wait 1 tick
    execute console command "/chest"
    create timer "chestzeit" for 10 seconds
    
command /chest:
    trigger:
        loop blocks in radius 1 around {chestloc}:
            if loop-block is a chest:
                clear loop-block's inventory
                set {_item} to a random number between 3 and 6
                loop {_item} times:
                    set {_randomitem} to random element out of {random.item.list::*}
                    add {_randomitem} to the loop-block's inventory
command /setloc:
    trigger:
        set {chestloc} to player's position

on timer complete:
    stop timer "chestzeit"
    execute console command "/chest"
    create timer "chestzeit" for 10 seconds
 
What doesn't work?

If the items just aren't being added to the chest try doing this instead of adding {_randomitem} to the chest's inventory
code_language.skript:
set {_slot} to random integer between 0 and 27
set slot {_slot} of loop-block's inventory to {_randomitem}
 
Status
Not open for further replies.