Code:
command revivehead [<player>]:
trigger:
give player 1 player head named "&e%arg-1%'s Head"
set {head::*} to "&e%arg-1%"
on rightclick:
if player's tool is player head named "&e%{head::*}%'s Head":
send "You Revived %{head::*}%" to player
remove 1 player head named "&e%{head::*}%'s Head" from player's inventory
set {head::*}'s max health to {_random}
set {head::*}'s gamemode to survival
cancel event
problem is:
Code:
set {head::*}'s max health to {_random}
set {head::*}'s gamemode to survival
please help