command /cagetp [<text>]:
permission: *
trigger:
if arg-1 is not set:
loop {queue::*}:
if size of {queue::%loop-index%::*} is not 0:
add loop-index to {_Aviable::*}
if {_Aviable::*} is not set:
send "There is no one in queue"
else:
loop {_Aviable::*}:
send "Arena: %loop-value% (%size of {queue::%loop-value%::*}%/%size of {Arena.L::%loop-value%::*}%)"
else:
if {Arena.State::%arg-1%} is false:
set {_s} to "%arg-1%"
send "Arena Name: %{_s}%"
loop {queue::%{_s}%::*}:
add loop-value to {_List::*}
send "queue Players: %{_List::*}% (%size of {_List::*}%/%size of {Arena.L::%{_s}%::*}%)"
loop {_List::*}:
set {_p} to random element out of {_List::*}
remove {_p} from {_List::*}
remove {_p} from {queue::%arg-1%::*}
loop {Arena.L::%{_s}%::*}:
if loop-value-2 is false:
set {_i} to loop-index-2
replace every "world:" with "" in {_i}
set {_l::*} to {_i} split at ","
teleport {_p} to location({_L::1}, {_l::2}, {_l::3})
set {Arena.L::%{_s}%::%loop-index-2%} to true
stop loop
set {Arena.State::%{_s}%} to true
send "Finished!, Enjoy it"
else:
send "The game is already starting. do ""/end %arg-1%"" to reset"
command /addcage [<text>]:
permission: *
trigger:
if arg-1 is set:
if {Arena.State::%arg-1%} is not set:
set {Arena.State::%arg-1%} to true
send "If you finish with adding cage, do pls ""/end %arg-1%"" to open the arena"
set {Arena.L::%arg-1%::%location of player%} to false
send "Added a Cage for Arena: %arg-1% (%size of {Arena.L::%arg-1%::*}%)"
command /end [<text>]:
permission: *
trigger:
if arg-1 is not set:
loop {Arena.State::*}:
if loop-value is true:
add loop-index to {_running::*}
if {_running::*} is not set:
send "No arena Running."
else:
loop {_running::*}:
send "Arena: %loop-value%"
else:
if {Arena.State::%arg-1%} is true:
loop {Arena.L::%arg-1%::*}:
set {Arena.L::%arg-1%::%loop-index%} to false
set {Arena.State::%arg-1%} to false
delete {queue::%arg-1%::*}
send "Arena %arg-1% its open."
command /join [<text>]:
trigger:
if arg-1 is not set:
loop {Arena.state::*}:
if loop-value is false:
add loop-index to {_Join::*}
if {_Join::*} is not set:
send "No arena avaiable."
else:
send "Joinable Arena: %{_Join::*}%"
else:
if {Arena.State::%arg-1%} is not true:
if {Arena.State::%arg-1%} is false:
set {queue::%arg-1%} to "%arg-1%"
add player to {queue::%arg-1%::*}
broadcast "%player% joined in a arena: %arg-1%"
else:
send "This arena is not exits."
else:
send "This arena is already started."