Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.
If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!
Now, what are you waiting for? Join the community now!
You can always check out our Wiki for downloads and any other information about Skript!
Can you show me an example code?Add the location of places blocks into a variable list.
At the restarting just loop that variable list and set the block at loop-location to air.
Can you show me an example code?
on place:
set {Arena::%Location of event-block%} to block-type
command /loop:
trigger:
loop {Arena::*}
set block at loop-index to loop-value
Thankscode_language.skript:on place: set {Arena::%Location of event-block%} to block-type command /loop: trigger: loop {Arena::*} set block at loop-index to loop-value
Couldn't of asked for a more inefficient system if i tried, thankscode_language.skript:on place: set {Arena::%Location of event-block%} to block-type command /loop: trigger: loop {Arena::*} set block at loop-index to loop-value
I get 2 errors -.-code_language.skript:on place: set {Arena::%Location of event-block%} to block-type command /loop: trigger: loop {Arena::*} set block at loop-index to loop-value
Not working.Use: type of event-block & location of loop-block
on place:
add location of event-block to {locations::*}
command /regen:
trigger:
loop {locations::*}:
set block at loop-value to air
Thanks!!!!! I'm now gonna try to understand it, Probably not gonna go well xDcode_language.skript:on place: add location of event-block to {locations::*} command /regen: trigger: loop {locations::*}: set block at loop-value to air