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AtherialSK NEW! ADDON [COMING SOON] [LOOKING FOR SUGGESTIONS]

Discussion in 'Addon Suggestions' started by Matthew E, Jan 27, 2017.

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  1. ShaneBee

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    Code (Skript):
    1. send resourcepack %url% to %player% with hash %string%
    2. on resourcepack accept:
    3. on resourcepack deny:
    4. on resourcepack failed:
    5. if %player% has the resourcepack:
     
  2. ShaneBee

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    Ther should be a
    Code (Skript):
    1. on resourcepack activated:
    2. and a
    3. on resourcepack deactivated:
    To check if the resourcepack is activated or not.

    I'd also like to suggest adding a random inventory filling feature, something like this:
    Code (Skript):
    1.  
    2. set content [of] %inventory% to %item%[ , %item%, and %item%] [with %integer% chance [but [not] none]
    3.  
    Or something like this. Something that allows to fill a chest with items, but each item having a random chance (depending on the %chance%) of beeing in the chest. Which means, the chest could have one, two or three items in it, but never 0 (if specified).
     
    #62 ShaneBee, Jan 29, 2017
    Last edited by a moderator: Jan 29, 2017
  3. ShaneBee

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    @Blade That's already possible with vanilla skript, add an effect for do something that can be done in four lines would be pointless.
     
  4. ShaneBee

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    Life is pointless and we still got one.
    I did'nt know vanilla skript had this, i'm just throwing in every idea i have.
     
  5. ShaneBee

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    Okay, non of us use Jedis so there's mustn't be problems anyways xD
     
  6. ShaneBee

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    Item frame management:
    Code (Text):
    1.  
    2. on [item] frame (right|left) click: # was supposed to work with 'on damage', but it doesn't when it's empty. Also doesn't work with rightclicks. Cancel leftclick to prevent breaking.
    3. display [item] in %item frame%
    4. rotation of %item frame% # can be set to 1 up to 8 (only 1.8+)
    5.  
    I'm suggesting it because 'on damage' doesn't work for empty item frames, 'on break' doesn't doesn't work too.
     
  7. ShaneBee

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    you can use the Hanging event of mundoSK.
     
  8. ShaneBee

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    I'm back and still looking for more ideas.
     
  9. ShaneBee

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    Release what you've already got first! :emoji_persevere:
    I really want to be able to use those features..
     
  10. ShaneBee

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    Yes, i totally agree with blade that you should release the features you have, then update it.
     
  11. ShaneBee

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    +1
    Release and update with features, cause no addon - no testing and bug reports, waste of time. Maybe you don't even know how to create addons and just drawing unworthy attention to yourself.
     
  12. ShaneBee

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    he's the creator of skAction.
     
    Spartan9802 likes this.
  13. ShaneBee

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    Authors profile is deleted on dev bukkit but I see similarities. Well, anyway it's frustrating.
     
  14. ShaneBee

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    I'm not going to release it until I'm happy with the features
    --- Double Post Merged, Feb 4, 2017, Original Post Date: Feb 4, 2017 ---
    Releasing early broken development builds ruin my reputation as a developer.
     
    Spartan9802 likes this.
  15. ShaneBee

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    Had some more ideas:
    Code (Text):
    1.  
    2. placeholder[api] %placeholder%
    3. register new placeholder[api] %placeholder%
    4. delete placeholder[api] %placeholder%
    5.  
     
  16. ShaneBee

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    Code (Skript):
    1. [MattSK] placeholder[api] %placeholder%
    2. [MattSK] register new placeholder[api] %placeholder%
    3. [MattSK] delete placeholder[api] %placeholder%
    4.  
     
    EWS likes this.
  17. ShaneBee

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    Hello,
    Could you add advanced schematics support?
    Example:

    Code (Skript):
    1. Loop all blocks in schematic %string%:
    2. #The blocks are analyzed before being paste
    3. #Get location, type, etc
    4.  
    5. make player rotate load schématic to %number%
     
  18. ShaneBee

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    Get corner of schematic too?

    Code (Skript):
    1.  
    2. [MattSK] (upper | lower) corner of schematic "schem/house" when paste at %location%
    3.  
    Then loop it.
     
    #78 ShaneBee, Feb 11, 2017
    Last edited by a moderator: Feb 12, 2017
  19. ShaneBee

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    To have the possibility of loop the blocks would add some possibilities ^ ^
     
  20. ShaneBee

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    Please add [MattSK] then the pattern
     
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