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AtherialSK NEW! ADDON [COMING SOON] [LOOKING FOR SUGGESTIONS]

Discussion in 'Addon Suggestions' started by Matthew E, Jan 27, 2017.

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  1. ShaneBee

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    Thinking about it, just the console one would be good. What about cross server setting variables. Something like:
    Code (Skript):
    1. [MattSK] set %variable% to %string% on server %server%
     
  2. ShaneBee

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    It would need to be a bungee plugin unless both servers have the addon
     
  3. ShaneBee

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    Couldnt you do something like skellettproxy? MattSkBungee or something, that variable one would be amazing.
     
  4. ShaneBee

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    There's no SkriptBungee plugin
     
  5. ShaneBee

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    I know. Dont worry, its not that important. What about the console command on each server? Is that possible?
     
  6. ShaneBee

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    Its not really needed
     
  7. ShaneBee

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    How so, I think it would be great to execute a command via console on a specific server.
     
  8. ShaneBee

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    Code (Skript):
    1. if the %player% is %number% blocks far away of %entity or player%
    2. shoot a %projectile% at %location% targeting %entity or player% [at speed %number%]
    3. rotate the head at %location% to %number%
    4. set skin of head at %location% to %string%
    5. set nametag (suffix|prefix) of %player% to %string%/remove nametag (suffix|prefix) from %player%
    6. set invisible nametag to %player%/remove invisible nametag from %player%
    7.  
    8. send resourcepack %url% to %player% with hash %string%
    9. on resourcepack accept:
    10. on resourcepack deny:
    11. on resourcepack failed:
    12. if %player% has the resourcepack:
    And please fix:
    Code (Skript):
    1. on sneak:
    2.     cancel event
    And please, add CrackShot support :emoji_slight_smile:
     
    #48 ShaneBee, Jan 29, 2017
    Last edited by a moderator: Jan 29, 2017
  9. ShaneBee

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    Code (Skript):
    1.  
    2. if distance between %entity%'s location and %entity%'s location = %number%
    3.  
    Code (Skript):
    1.  
    2. shoot %projectile% from %location% at speed %number% (direction from %location% to %entity%)
    3.  
    You can do that with Skellett.
     
  10. ShaneBee

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    Sorry Im French
     
  11. ShaneBee

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    Code (Skript):
    1. [MattSK] scan ip (ip|player) #This is for scan the ip from a user (for see the multi-accounts, for example)
    Please, do this
     
  12. ShaneBee

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    I cannot see this ending well.
     
  13. ShaneBee

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    Code (Skript):
    1. [MattSK] scan [ip] [of] (%text%|player)
     
  14. ShaneBee

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    I just wanted to follow up and state that MFN will be adding his RediSK addon sometime this weekend. I do believe that the Redis stuff you suggested for your addon would work better in his, since it is strictly Redis themed.
     
  15. ShaneBee

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    Something to change chat messages, like:
    Code (Text):
    1.  
    2. on chat receiving:
    3.     if message is "I don't remember WorldGuard's messages":
    4.         set message to "You cannot build here, %player%."
    5.  

     
  16. ShaneBee

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    Code (Skript):
    1.  
    2. add group %string% (with[out]) [bungee]perm[ission] %permission%
    3. remove group %string%
    4. set group(s) of %player% to %string%(, %string% and %string%)
    5. remove group %string% of %player%
    6. get group(s) of %player% [as %variable%]
    7.  
    Also, some kind of easy to use particle system, that reads a formated file and sets its position, maybe like this:
    Code (Text):
    1.  
    2. position: (fixed | relative to %entity% | random range between %xyz% and %xyz% [of %entity] )
    3. distance: %particle id%.%int% (, %particle id%.%int%, %particle id%.%int%)
    4.  
    5. [%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
    6. [%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
    7. [%particle id%][%particle id%][   %entity%  ][%particle id%][%particle id%]
    8. [%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
    9. [%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
    10.  
    which would be used like this :

    Code (Text):
    1.  
    2. position: relative to %player%
    3. distance: 2 blocks for each 5 particles
    4. [p1] [p2] [p3 [p4] [p5]
    5. [p6] [p7] [p8] [p9] [p10]
    6. [p11] [p12] [%player%] [p13] [p14]
    7. [p15] [p16] [p17] [p18] [p19]
    8. [p20] [p21] [p22] [p23] [p24]
    9.  
    Hope you understand what i mean
     
  17. ShaneBee

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    that's not even English, which is the base of Skript and you already can do something like that with skDragon
     
  18. ShaneBee

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    It's okay to people who won't want to use Bunch2Sk and use MattSk as Redis addon.
    Jedis mustn't throw some incompatibilities.
     
  19. ShaneBee

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    I don't use Jedis
    --- Double Post Merged, Jan 29, 2017, Original Post Date: Jan 29, 2017 ---
    Code (Skript):
    1. [MattSK] chat receiving
    2. [MattSK] %message%
    3. [MattSK] set message to %text%
    4.  
    5. [MattSK] add group %text% (with[out]) [bungee]perm[ission] %permission%
    6. [MattSK] remove group %text%
    7. [MattSK] set group(s) of %player% to %text%(, %text% and %text%)
    8. [MattSK] remove group %text% of %player%
    9. [MattSK] get group(s) of %player% [as %variable%]
     
  20. ShaneBee

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    The particles system would've bern great tough, it would have been semi-visual and easy to use. Easyer than dragonsk at least.
     
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